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Revelation Navy Issue: Difference between revisions

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m Remove roles= attribute
Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | hulltype= Revelation Class
  | hulltype= Revelation Class
  | faction= Amarr Empire  
  | faction= Amarr Empire  
  | variations= {{Ship|Revelation}}, {{Ship|Chemosh}}
  | variations= {{Ship|Revelation}}, {{Ship|Bane}}, {{Ship|Chemosh}}
  | tech= F
  | tech= F
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | powergrid= 825,000 MW
  | powergrid= 825,000 MW
  | cpu= 770 tf
  | cpu= 770 tf
  | capacitor= 60,000 GJ
  | capacitor= 60,000 GJ
  | highs= 6
  | highs= 6
  | turrets= 3
  | turrets= 3
Line 25: Line 26:
  | mediums= 4
  | mediums= 4
  | lows= 8
  | lows= 8
  | mass= 1,290,000,000 kg
  | mass= 1,290,000,000 kg
  | volume= 18,500,000 m³
  | volume= 18,500,000 m³
  | cargohold= 2,175 m³
  | cargohold= 2,175 m³
| extraholdtype= Fuel
  | extrahold= 8,000 m³
  | extrahold= 8,000 m³
  | extraholdtype= Fuel
  | extrahold2type= Ship Maintenance Bay
  | extrahold2= 1,000,000 m³
  | extrahold2= 1,000,000 m³
  | extrahold2type= Ship Maintenance Bay
  | extrahold3type= Fleet Hangar
  | extrahold3= 10,000 m³
  | extrahold3= 10,000 m³
  | extrahold3type= Fleet Hangar
 
  | quote=Until all stand in the light, there is still work to be done.
| quote_attribution=Grand Admiral Kezti Sundara
  | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.
  | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.


''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29
''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29
  | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br>
  | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br>
7.5% bonus to Capital Energy Turret damage<br>
7.5% bonus to Capital Energy Turret damage<br>
4% bonus to all armor resistances<br>
4% bonus to all armor resistances<br>
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•&nbsp;Can fit Siege modules<br>
•&nbsp;Can fit Siege modules<br>
•&nbsp;5x penalty to Entosis Link duration
•&nbsp;5x penalty to Entosis Link duration
  | structurehp= 169,500 HP
  | structurehp= 169,500 HP
| armorhp= 169,500 HP
| armorem= 50
| armortherm= 35
| armorkin= 25
| armorexp= 20
  | shieldhp= 177,150 HP
  | shieldhp= 177,150 HP
  | shieldem= 0
  | shieldem= 0
| shieldtherm= 20
| shieldkin= 40
  | shieldexp= 50
  | shieldexp= 50
| shieldkin= 40
 
| shieldtherm= 20
| armorhp= 169,500 HP
| armorem= 50
| armorexp= 20
| armorkin= 25
| armortherm= 35
  | maxvelocity= 75 m/sec
  | maxvelocity= 75 m/sec
  | inertia= 0.044
  | inertia= 0.044
  | warpspeed= 1.5 AU/s
  | warpspeed= 1.5 AU/s
  | warptime= 78.686 s
  | warptime= 78.686 s
  | targetrange= 97.50 km
  | targetrange= 97.50 km
| maxlockedtargets= 7
  | sigradius= 11,100 m
  | sigradius= 11,100 m
  | maxlockedtargets= 7
  | scanres= 85 mm
  | sensortype= RADAR
  | sensortype= RADAR
  | sensorvalue= 42 points
  | sensorvalue= 42 points
| scanres= 85 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
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*** {{RequiredSkill|Navigation|I}}
*** {{RequiredSkill|Navigation|I}}
** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Science|V}}
| totaltraintime= <!--107d 18h 28m 50s-->


| totaltraintime= <!--107d 18h 28m 50s-->
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
Line 107: Line 119:


== Summary ==
== Summary ==
The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger dps bonus per level of [[Amarr Dreadnought]], an additional bonus to [[capacitor warfare]], an extra high slot, more cpu and powergrid, more base tank, and slightly higher sensor strength and scan resolution,
The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger DPS bonus per level of {{Sk|Amarr Dreadnought}}, an additional bonus to [[capacitor warfare]], an extra high slot, more CPU and powergrid, more base tank, and slightly higher sensor strength and scan resolution,


== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
* {{sk|Amarr Dreadnought}} to IV preferably V.
* Perfect Gunnery and Armor Support Skills.
* {{sk|Capital Capacitor Emission Systems}} to V to support Capital Energy Neutralizers.


== Tactics ==
== Tactics ==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
The Revelation Navy Issue has displaced the Revelation as the most popular dreadnought in nullsec due to its better tank, extra hi-slot, and better damage.


== Notes ==
== Notes ==