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Cormorant: Difference between revisions

From EVE University Wiki
m Removed cleanup tag and extraneous text.
Fitting: add a sample salvager fit
Line 89: Line 89:
{{:Caldari Basic Ship and Skill Guide|Cormorant}}
{{:Caldari Basic Ship and Skill Guide|Cormorant}}


{{ShipFitting|
{{ShipFitting
ship=Cormorant|
| ship=Cormorant
shipTypeID=16238|
| shipTypeID=16238
fitName=L2 Blitzing|
| fitName=L2 Blitzing
fitID=L2-Blitzing|
| fitID=L2-Blitzing
high1name=125mm Prototype Gauss Gun|
| high1name=125mm Prototype Gauss Gun
high1typeID=10694|
| high1typeID=10694
high2name=125mm Prototype Gauss Gun|
| high2name=125mm Prototype Gauss Gun
high2typeID=10694|
| high2typeID=10694
high3name=125mm Prototype Gauss Gun|
| high3name=125mm Prototype Gauss Gun
high3typeID=10694|
| high3typeID=10694
high4name=125mm Prototype Gauss Gun|
| high4name=125mm Prototype Gauss Gun
high4typeID=10694|
| high4typeID=10694
high5name=125mm Prototype Gauss Gun|
| high5name=125mm Prototype Gauss Gun
high5typeID=10694|
| high5typeID=10694
high6name=125mm Prototype Gauss Gun|
| high6name=125mm Prototype Gauss Gun
high6typeID=10694|
| high6typeID=10694
high7name=125mm Prototype Gauss Gun|
| high7name=125mm Prototype Gauss Gun
high7typeID=10694|
| high7typeID=10694
high8name=Salvager I|
| high8name=Salvager I
high8typeID=25861|
| high8typeID=25861
mid1name=1MN Afterburner II|
| mid1name=1MN Afterburner II
mid1typeID=438|
| mid1typeID=438
mid2name=Small Azeotropic Ward Salubrity I|
| mid2name=Small Azeotropic Ward Salubrity I
mid2typeID=8427|
| mid2typeID=8427
mid3name=Small Shield Booster II|
| mid3name=Small Shield Booster II
mid3typeID=400|
| mid3typeID=400
low1name=Magnetic Field Stabilizer II|
| low1name=Magnetic Field Stabilizer II
low1typeID=10190|
| low1typeID=10190
low2name=open|
| low2name=open
charge1name=Antimatter Charge S x1|
| charge1name=Antimatter Charge S x1
charge1typeID=222|
| charge1typeID=222
charge2name=open|
| charge2name=open
charge3name=open|
| charge3name=open
charge4name=open|
| charge4name=open
charge5name=open|
| charge5name=open
rig1name=Small Anti-EM Screen Reinforcer I|
| rig1name=Small Anti-EM Screen Reinforcer I
rig1typeID=31716|
| rig1typeID=31716
rig2name=Small Anti-EM Screen Reinforcer I|
| rig2name=Small Anti-EM Screen Reinforcer I
rig2typeID=31716|
| rig2typeID=31716
rig3name=Small Anti-Thermal Screen Reinforcer I|
| rig3name=Small Anti-Thermal Screen Reinforcer I
rig3typeID=31752|
| rig3typeID=31752
difficulty=1|
| difficulty=1
warsop=A|
| warsop=A
warsopReason=|
| warsopReason=
version=PRE-RET 1.0|
| version=PRE-RET 1.0
shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::|
| shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
skills=|
| skills=
notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}
| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}  {{ShipFitting
| ship=Cormorant
| shipTypeID=16238
| fitName=Salvager
| fitID=Salvager
| high1name=Small Tractor Beam I
| high1typeID=24348
| high2name=Small Tractor Beam I
| high2typeID=24348
| high3name=Small Tractor Beam I
| high3typeID=24348
| high4name=Small Tractor Beam I
| high4typeID=24348
| high5name=Salvager I
| high5typeID=25861
| high6name=Salvager I
| high6typeID=25861
| high7name=Salvager I
| high7typeID=25861
| high8name=Salvager I
| high8typeID=25861
| mid1name=1MN MicroWarpdrive I
| mid1typeID=434
| mid2name=Cap Recharger I
| mid2typeID=1195
| mid3name=Cap Recharger I
| mid3typeID=1195
| low1name=Expanded Cargohold II
| low1typeID=1319
| low2name=Expanded Cargohold II
| low2typeID=1319
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| rig1name=Small Salvage Tackle I
| rig1typeID=31083
| rig2name=Small Salvage Tackle I
| rig2typeID=31083
| rig3name=Small Salvage Tackle I
| rig3typeID=31083 
| difficulty=1
| warsop=
| warsopReason=
| version=RET 1.0
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| skills=Afterburner III </li><li> Destroyers I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanic III <br> Science III
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
}}


==Tactics==
==Tactics==