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m Removed cleanup tag and extraneous text. |
→Fitting: add a sample salvager fit |
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{{:Caldari Basic Ship and Skill Guide|Cormorant}} | {{:Caldari Basic Ship and Skill Guide|Cormorant}} | ||
{{ShipFitting| | {{ShipFitting | ||
ship=Cormorant| | | ship=Cormorant | ||
shipTypeID=16238| | | shipTypeID=16238 | ||
fitName=L2 Blitzing| | | fitName=L2 Blitzing | ||
fitID=L2-Blitzing| | | fitID=L2-Blitzing | ||
high1name=125mm Prototype Gauss Gun| | | high1name=125mm Prototype Gauss Gun | ||
high1typeID=10694| | | high1typeID=10694 | ||
high2name=125mm Prototype Gauss Gun| | | high2name=125mm Prototype Gauss Gun | ||
high2typeID=10694| | | high2typeID=10694 | ||
high3name=125mm Prototype Gauss Gun| | | high3name=125mm Prototype Gauss Gun | ||
high3typeID=10694| | | high3typeID=10694 | ||
high4name=125mm Prototype Gauss Gun| | | high4name=125mm Prototype Gauss Gun | ||
high4typeID=10694| | | high4typeID=10694 | ||
high5name=125mm Prototype Gauss Gun| | | high5name=125mm Prototype Gauss Gun | ||
high5typeID=10694| | | high5typeID=10694 | ||
high6name=125mm Prototype Gauss Gun| | | high6name=125mm Prototype Gauss Gun | ||
high6typeID=10694| | | high6typeID=10694 | ||
high7name=125mm Prototype Gauss Gun| | | high7name=125mm Prototype Gauss Gun | ||
high7typeID=10694| | | high7typeID=10694 | ||
high8name=Salvager I| | | high8name=Salvager I | ||
high8typeID=25861| | | high8typeID=25861 | ||
mid1name=1MN Afterburner II| | | mid1name=1MN Afterburner II | ||
mid1typeID=438| | | mid1typeID=438 | ||
mid2name=Small Azeotropic Ward Salubrity I| | | mid2name=Small Azeotropic Ward Salubrity I | ||
mid2typeID=8427| | | mid2typeID=8427 | ||
mid3name=Small Shield Booster II| | | mid3name=Small Shield Booster II | ||
mid3typeID=400| | | mid3typeID=400 | ||
low1name=Magnetic Field Stabilizer II| | | low1name=Magnetic Field Stabilizer II | ||
low1typeID=10190| | | low1typeID=10190 | ||
low2name=open| | | low2name=open | ||
charge1name=Antimatter Charge S x1| | | charge1name=Antimatter Charge S x1 | ||
charge1typeID=222| | | charge1typeID=222 | ||
charge2name=open| | | charge2name=open | ||
charge3name=open| | | charge3name=open | ||
charge4name=open| | | charge4name=open | ||
charge5name=open| | | charge5name=open | ||
rig1name=Small Anti-EM Screen Reinforcer I| | | rig1name=Small Anti-EM Screen Reinforcer I | ||
rig1typeID=31716| | | rig1typeID=31716 | ||
rig2name=Small Anti-EM Screen Reinforcer I| | | rig2name=Small Anti-EM Screen Reinforcer I | ||
rig2typeID=31716| | | rig2typeID=31716 | ||
rig3name=Small Anti-Thermal Screen Reinforcer I| | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
rig3typeID=31752| | | rig3typeID=31752 | ||
difficulty=1| | | difficulty=1 | ||
warsop=A| | | warsop=A | ||
warsopReason=| | | warsopReason= | ||
version=PRE-RET 1.0| | | version=PRE-RET 1.0 | ||
shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::| | | shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1:: | ||
skills=| | | skills= | ||
notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}} | | notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}} {{ShipFitting | ||
| ship=Cormorant | |||
| shipTypeID=16238 | |||
| fitName=Salvager | |||
| fitID=Salvager | |||
| high1name=Small Tractor Beam I | |||
| high1typeID=24348 | |||
| high2name=Small Tractor Beam I | |||
| high2typeID=24348 | |||
| high3name=Small Tractor Beam I | |||
| high3typeID=24348 | |||
| high4name=Small Tractor Beam I | |||
| high4typeID=24348 | |||
| high5name=Salvager I | |||
| high5typeID=25861 | |||
| high6name=Salvager I | |||
| high6typeID=25861 | |||
| high7name=Salvager I | |||
| high7typeID=25861 | |||
| high8name=Salvager I | |||
| high8typeID=25861 | |||
| mid1name=1MN MicroWarpdrive I | |||
| mid1typeID=434 | |||
| mid2name=Cap Recharger I | |||
| mid2typeID=1195 | |||
| mid3name=Cap Recharger I | |||
| mid3typeID=1195 | |||
| low1name=Expanded Cargohold II | |||
| low1typeID=1319 | |||
| low2name=Expanded Cargohold II | |||
| low2typeID=1319 | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| rig1name=Small Salvage Tackle I | |||
| rig1typeID=31083 | |||
| rig2name=Small Salvage Tackle I | |||
| rig2typeID=31083 | |||
| rig3name=Small Salvage Tackle I | |||
| rig3typeID=31083 | |||
| difficulty=1 | |||
| warsop= | |||
| warsopReason= | |||
| version=RET 1.0 | |||
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3::::: | |||
| skills=Afterburner III </li><li> Destroyers I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I | |||
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanic III <br> Science III | |||
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly. | |||
}} | |||
==Tactics== | ==Tactics== | ||