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Tengu: Difference between revisions

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Added Subsystem stats in tables as a test.
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==Tactics==
==Tactics==
Tengus are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.
Tengus are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.
==Subsystems==
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
==== Core ====
{| class="wikitable collapsible collapsed"
|-
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus
|-
| Augmented Graviton Reactor || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance|| 20% bonus to ship power output<br>+2 mid slots, +2 low slots<br>+50 GJ Capacitor
|-
| Electronic Efficiency Gate || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range|| 25% bonus to ship CPU output<br>+3 Mid Slots, +1 Low Slot<br>+1 max locked target
|-
| Obfuscation Manifold || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating|| +3 Mid Slots, +1 Low Slot
|}
==== Defensive ====
{| class="wikitable collapsible collapsed"
|-
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus
|-
| Amplification Node || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
|-
| Covert Reconfiguration || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|-
| Supplemental Screening || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating||+2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
|}
==== Offensive ====
{| class="wikitable collapsible collapsed"
|-
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus
|-
| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
|-
| Magnetic Infusion Basin || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|-
| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
|}
==== Propulsion ====
{| class="wikitable collapsible collapsed"
|-
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus
|-
| Chassis Optimization || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || +1 Mid Slot, +1 Low Slot
|-
| Fuel Catalyst || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives||+2 Mid Slots
|-
| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
|}


==Notes==
==Notes==