| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Acts of faith performed in the dark still serve the light.
– Empress Catiz Tash-Murkon I
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
125 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
70.60 km
Max Locked Targets
7
RADAR Sensor
17 points
Sig. Radius
333 m
Scan Res.
220 mm
Structure
Structure Hitpoints
4,968 HP
Mass
150,300,000 kg
Volume
486,000 m³
Cargo Capacity
800 m³
Frigate Escape Bay
1 Frigate
Fuel Capacity
2,150 m³
Armor
Armor Hitpoints
5,312 HP
Armor Resistances
EM
50
THR
35
KIN
41
EXP
49
Shields
Shield Capacity
4,375 HP
Shield Resistances
EM
0
THR
20
KIN
53
EXP
68
Summary
The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
50% bonus to HP from all Armor Plates
100% bonus to HP from all Shield Extenders
5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Increased the cargo capacity by 100m3.
Increased maximum target range by 30%.
New Role Bonus: 50% reduction in Covert Cynosural Generator duration
New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
Increased the Capacitor Capacity from 5312 to 5912 GJ
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
Resistances increased:
Shield Resistances
Kin - From 43% to 53%
Exp - From 55% to 68%
Armor Resistances
Kin - From 29% to 41%
Exp - From 28% to 49%
(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)