|
|
| (16 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| __NOTOC__
| | == About Me == |
| [[File:Mark Kashukeni.jpg|thumb|An in-game image of Mark, May 2013]] | | [[File:Mark Kashukeni.jpg|thumb|An in-game image of Mark, December 2013]] |
| | [[File:AMC Amarr Motors - White.png|thumb|Amarr Motors]] |
| | |
| I am a (mostly) retired wikipedia editor with over 28,000 edits to the English wikipedia and over 2,000 images added to the commons since 2005. Now I'm an EvE online player and EvE uni member. | | I am a (mostly) retired wikipedia editor with over 28,000 edits to the English wikipedia and over 2,000 images added to the commons since 2005. Now I'm an EvE online player and EvE uni member. |
|
| |
|
| ==To Do==
| | __TOC__ |
| * http://wiki.eveuniversity.org/Special:WhatLinksHere/Template:Cleanup
| |
| *
| |
|
| |
|
| ==Fitting in progress== | | == To Do == |
| {{:Caldari Basic Ship and Skill Guide|Cormorant}}
| | * [[Special:WhatLinksHere/Template:Cleanup]] |
| | * [[:Category:Candidates for cleanup]] |
| | * [[:Category:Work in progress]] - [[Special:WhatLinksHere/Template:Work in progress]] Most of these shouldn't be in this category, especially if the template has been there over a year. |
|
| |
|
| | == Sample Fitting for Wiki == |
| {{ShipFitting | | {{ShipFitting |
| | ship=Cormorant | | | ship=Cormorant |
| Line 58: |
Line 61: |
| | shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1:: | | | shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1:: |
| | skills= | | | skills= |
| | notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}} {{ShipFitting | | | notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}} |
| | {{ShipFitting |
| | ship=Cormorant | | | ship=Cormorant |
| | shipTypeID=16238 | | | shipTypeID=16238 |
| Line 110: |
Line 114: |
| }} | | }} |
|
| |
|
| | | == Cormorant == |
| {{Ship|Cormorant|box}} | | {{Ship|Cormorant|box}} |
|
| |
| The Cormorant has eight high slots, making it a good starting vessel to use for salvaging wrecks. Due to its small size it can move speedily across deadspaces, but also has enough cargo space to hold the salvage you collect.
| |
| <br><br>
| |
| When it is used in PvE as a combat ship (Level 1 missions and the Sisters of Eve storyline arc) it is strongly recommended that a 'kiting' technique is used, meaning that the capsuleer should keep his range from the NPC ships.
| |
| <br><br>
| |
| In PvP it suffers from a comparatively large signature radius, a fact inflicting all destroyers. This makes it easy to hit it with cruiser sized weapons while it only sports a frigate sized tank.
| |
|
| |
|
| </noinclude>{{#ifeq:{{{1|Cormorant}}}|Cormorant| | | </noinclude>{{#ifeq:{{{1|Cormorant}}}|Cormorant| |
| {{Fittings
| | }}<noinclude> |
| |name=Cormorant, Salvager
| |
| |high=Small Tractor Beam I <br> Small Tractor Beam I <br> Small Tractor Beam I <br> Small Tractor Beam I <br> Salvager I <br> Salvager I <br> Salvager I <br> Salvager I
| |
| |mid=1MN MicroWarpdrive I <br> Cap Recharger II <br> Cap Recharger II <br> Cap Recharger II
| |
| |low=Expanded Cargohold II
| |
| |charges=
| |
| |drones=
| |
| |rigs=Small Salvage Tackle I <br> Small Salvage Tackle I <br> Small Salvage Tackle I
| |
| |recommended1= Afterburner III <br> Destroyers I <br> High Speed Maneuvering I <br> Navigation III <br>
| |
| |recommended2= Armor Rigging I <br> Energy Grid Upgrades III <br> Jury Rigging III <br> Salvaging I
| |
| |recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanic III <br> Science III
| |
| |notes=
| |
| *With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.
| |
| *With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
| |
| }} {{Fittings
| |
| |name=Cormorant, Basic Missions
| |
| |high=125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I<br>125mm Railgun I
| |
| |mid=1MN Afterburner I<br>Small Shield Booster I<br>Capacitor Recharger I<br>Capacitor Recharger I
| |
| |low=Damage Control I
| |
| |charges=
| |
| |drones=
| |
| |rigs=[empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
| |
| |recommended1=Afterburner I<br>Destroyers II
| |
| |recommended2=Hull Upgrades I<br>Energy Grid Upgrades II
| |
| |recommended3=Engineering IV
| |
| }}}}<noinclude>
| |
|
| |
|
| | | == Fitting Template == |
| [Cormorant, Salvager]
| |
| | |
| | |
| Small Tractor Beam I
| |
| Small Tractor Beam I
| |
| Small Tractor Beam I
| |
| Salvager I
| |
| Salvager I
| |
| Salvager I
| |
| Salvager I
| |
| | |
| 1MN MicroWarpdrive I
| |
| Cap Recharger II
| |
| Cap Recharger II
| |
| Cap Recharger II
| |
| | |
| Expanded Cargohold II
| |
| | |
| Small Salvage Tackle I
| |
| Small Salvage Tackle I
| |
| Small Salvage Tackle I
| |
| | |
| ==Fitting Template== | |
| {{ShipFitting | | {{ShipFitting |
| | ship=Rokh | | | ship=Rokh |
| Line 317: |
Line 267: |
| </pre> | | </pre> |
|
| |
|
| ==Blank== | | === Blank fitting template === |
| | {{Campus Group Navbar}} |
| <pre> | | <pre> |
| {{ShipFitting | | {{ShipFitting |
| Line 348: |
Line 299: |
| </pre> | | </pre> |
|
| |
|
| <url=showinfo:3581>Purloined Sansha Codebreakers</url>
| | == Links == |
| | | {{EVE University}} |
| ==In Game Browser - Using Client Services==
| | {{ShipsMatrix}} |
| | |
| Some ingame functions are accessible through the ingame webbrowser. To allow this access some new tags have been introduced.
| |
| EVEMail
| |
| | |
| Opens a “New Message” window. The receiver field will contain the charname. In the extended version, you can also supply the subject and the message text.
| |
| | |
| <A HREF=”evemail:charname”> ... </A>
| |
| <A HREF=”evemailto:charname,...” SUBJECT=”subject” message=”text”> ... </A>
| |
| Show Info
| |
| | |
| Opens the “Show Info” window for the given item type. If you also add the itemID, you will get more detailed information of the item.
| |
| | |
| Note: You should not add the itemID when it is not really needed. If the item is repackaged or destroyed, you will receive an error message. It is always safe to use the typeID.
| |
| | |
| <A HREF=”showinfo:typeID”> ... </A>
| |
| <A HREF=”showinfo:typeID//itemID”> ... </A>
| |
| | |
| Examples:
| |
| | |
| <A HREF=”showinfo:1//3012978”>Agent: Tasara Athasho</A>
| |
| <A HREF=”showinfo:2//1000129”>Corp: Outer Ring Excavations</A>
| |
| <A HREF=”showinfo:5//30003277”>PF-346 solar system</A>
| |
| <A HREF="showinfo:657">Iteron Mark V</A>
| |
| | |
| | |
| EVE Map | |
| | |
| Shows the route from your current position to the given solar system in the map.
| |
| | |
| <A HREF=”showrouteto:solarsystemID”> ... </A>
| |
| | |
| Shows the given solar systems in the map.
| |
| | |
| <A HREF=”showinmap:solarsystemID1//solarsystemID2//...//solarsystemIDn”> ... </A>
| |
| | |
| Draws a map into an image.
| |
| | |
| <IMG SRC=”starmap:ids=list of map objects&marks=list of markers” size=”size”>
| |
| | |
| list of map objects is a comma separated list of constellationIDs.
| |
| | |
| List of markers is a comma separated list of entries. Each entry has this format:
| |
| | |
| solarsystemID::text to display::-::-
| |
| | |
| Examples:
| |
| | |
| <IMG SRC=”starmap:ids=20000509&markers=30003489::You are here::-::-”>
| |
| Character Portrait
| |
| | |
| Generates an image of a character.
| |
| | |
| <IMG SRC=”portrait:characterID” SIZE=”size”>
| |
| Logos
| |
| | |
| Generates the logo of a corporation.
| |
| | |
| <IMG SRC=”corplogo:corporationID” SIZE=”size”>
| |
| | |
| Generates the logo of a faction.
| |
| | |
| <IMG SRC=”factionlogo:factionID” SIZE=”size”>
| |
| Icons
| |
| | |
| Generates the icon of a given typeID
| |
| | |
| <IMG SRC=”typeicon:typeID” width=”64”>
| |