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Legion: Difference between revisions

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m Remove ecmprio= attribute
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
  * SHIP ATTRIBUTES SECTION (last update : 2025-05-27)
  -------------------------------------------------------------
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  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | dronebay=0-200 m³
  | dronebay=0-200 m³
  | bandwidth=0-50 Mbit/sec
  | bandwidth=0-50 Mbit/sec
| quote=Devotion may take many forms, yet it is ever constant.
| quote_attribution=Empress Catiz Tash-Murkon I
  | info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br>    -<i>The Heresies of Hinketsu</i><br>
  | info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br>    -<i>The Heresies of Hinketsu</i><br>
  | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br>•&nbsp;bonus to all Amarr Defensive Systems effectiveness<br>
  | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br>•&nbsp;bonus to all Amarr Defensive Systems effectiveness<br>
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| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || '''10%''' reduction in Medium Energy Turret activation cost<br>'''10%''' bonus to Medium Energy Turret damage<br>'''10%''' bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || '''10%''' reduction in Medium Energy Turret activation cost<br>'''10%''' bonus to Medium Energy Turret damage<br>'''10%''' bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
|-
|-
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+75 PWG<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
|}
|}


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== Patch History ==
== Patch History ==
{{Expansion past|width= 45%
{{Expansion past|width= 45%|
|'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
 
'''Version 23.01 - 2025-05-27''' - ''Legion'' ([https://www.eveonline.com/news/view/legion-expansion-notes Expansion Notes])
 
:''Across the board, cruisers and Tech III hulls are being given enhanced remote armor repair capabilities, with the latter also receiving overheat bonuses, bringing new options for agile mid-scale engagements.''
 
:[https://www.eveonline.com/news/view/legion-in-focus Legion in Focus news post]
 
* [[File:Icon_offensive_subsystem.png|32px|link=]] '''Support Processor'''
** Now provides a 75 MW powergrid bonus
** ''(Indirect)'' All remote repairers granted a 10% overheat repair amount bonus, which stacks with preexisting Support Processor overheat bonus
 
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
* All configurations gain access to active interdiction with the new Interdiction Nullifer module
* All configurations gain access to active interdiction with the new Interdiction Nullifer module
*[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier'''
*[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier'''

Latest revision as of 04:22, 27 October 2025

EVE University Database
 
Ship Database
Legion
Legion
Legion
Amarr Empire
Amarr Empire
Amarr Empire
Strategic Cruisers
Legion Class
RELATED UNI-WIKI REFERENCES
Devotion may take many forms, yet it is ever constant.
– Empress Catiz Tash-Murkon I


Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

-The Heresies of Hinketsu

SHIP BONUSES

Amarr Defensive Systems bonuses (per skill level):
• bonus to all Amarr Defensive Systems effectiveness
Amarr Offensive Systems bonuses (per skill level):
• bonus to all Amarr Offensive Systems effectiveness
Amarr Propulsion Systems bonuses (per skill level):
• bonus to all Amarr Propulsion Systems effectiveness
Amarr Core Systems bonuses (per skill level):
• bonus to all Amarr Engineering Systems effectiveness
Amarr Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
625 MW
CPU
cpu output
200 tf
Capacitor
capacitor
1,800 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.45 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0-200 m³
Drone Bandwidth
drone bandwidth
0-50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
170 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
14,500,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
400 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
44
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Legion is the Amarr Strategic Cruiser. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship that can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a covert ops ship or a Force Recon, and it can be given bonuses for capacitor warfare like those of the Curse and Pilgrim.

Skills

As an expensive, advanced ship, the Legion demands excellent general support skills and fitting skills. Pilots should seriously consider training Amarr Strategic Cruiser and all of the relevant subsystem skills to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for overheating, and polishing overheating skills up will help with this.

Tactics

Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake.

Subsystems

Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.

Core

Defensive

Offensive

Propulsion

Notes

The Legion might just be named after the legions of Imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9). This is consistent with the religious theme of Amarr ships.

Patch History