Difference between revisions of "Legion"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2020-04-15) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Legion.jpg | | shipimg=Legion.jpg | ||
| shipname=Legion | | shipname=Legion | ||
− | |||
| class=Strategic Cruiser | | class=Strategic Cruiser | ||
| grouping=Strategic Cruisers | | grouping=Strategic Cruisers | ||
| hulltype=Legion Class | | hulltype=Legion Class | ||
− | | faction=Amarr Empire | + | | faction=Amarr Empire |
− | |||
− | |||
| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech=3 | + | | tech=3 |
− | + | | powergrid=625 MW | |
− | | powergrid= | + | | cpu=200 tf |
− | | cpu= | + | | capacitor=1,800 GJ |
− | | capacitor= | ||
| highs=0 | | highs=0 | ||
| turrets=0 | | turrets=0 | ||
Line 29: | Line 25: | ||
| lows=0 | | lows=0 | ||
| mass=14,500,000 kg | | mass=14,500,000 kg | ||
− | | volume=118,000 | + | | volume=118,000 m³ |
− | | cargohold=400 | + | | cargohold=400 m³ |
− | | extrahold=120 | + | | extrahold=120 m³ |
− | | extraholdtype=Subsystem | + | | extraholdtype=Subsystem Hold |
− | | dronebay= | + | | dronebay=0-200 m³ |
− | | bandwidth= | + | | bandwidth=0-50 Mbit/sec |
+ | | quote=Devotion may take many forms, yet it is ever constant. | ||
+ | | quote_attribution=Empress Catiz Tash-Murkon I | ||
| info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br> -<i>The Heresies of Hinketsu</i><br> | | info=Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.<br><br>Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.<br><br> -<i>The Heresies of Hinketsu</i><br> | ||
− | | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br> | + | | bonuses=<b>Amarr Defensive Systems bonuses (per skill level):</b><br>• bonus to all Amarr Defensive Systems effectiveness<br> |
− | + | '''Amarr Offensive Systems bonuses (per skill level):'''<br>• bonus to all Amarr Offensive Systems effectiveness<br> | |
− | + | '''Amarr Propulsion Systems bonuses (per skill level):'''<br>• bonus to all Amarr Propulsion Systems effectiveness<br> | |
− | + | '''Amarr Core Systems bonuses (per skill level):'''<br>• bonus to all Amarr Engineering Systems effectiveness<br> | |
− | + | '''Amarr Strategic Cruiser bonuses (per skill level):'''<br>• 5% reduction in module heat damage amount taken<br>• 10% bonus to nanite repair paste repair speed<br> | |
− | + | '''Role Bonus:'''<br>• 99% reduction in Scan Probe Launcher CPU requirements<br>• Rigs may be removed from this ship without being destroyed | |
− | | structurehp=1, | + | | structurehp=1,800 HP |
− | | shieldhp= | + | | shieldhp=1,800 HP |
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=55 | ||
| shieldexp=75 | | shieldexp=75 | ||
− | + | | armorhp=2,900 HP | |
− | |||
− | | armorhp= | ||
| armorem=50 | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=44 | ||
| armorexp=60 | | armorexp=60 | ||
− | |||
− | |||
| maxvelocity=185 m/sec | | maxvelocity=185 m/sec | ||
| inertia=0.52 | | inertia=0.52 | ||
− | | warpspeed= | + | | warpspeed=4 AU/s |
− | | warptime= | + | | warptime=10.45 s |
− | | targetrange=70 km | + | | targetrange=70.00 km |
− | | sigradius= | + | | sigradius=170 m |
| maxlockedtargets=6 | | maxlockedtargets=6 | ||
| sensortype=RADAR | | sensortype=RADAR | ||
Line 64: | Line 62: | ||
| scanres=230 mm | | scanres=230 mm | ||
| reqskills=*{{RequiredSkill|Amarr Strategic Cruiser|I}} | | reqskills=*{{RequiredSkill|Amarr Strategic Cruiser|I}} | ||
− | **{{RequiredSkill|Amarr Cruiser|V}} | + | ** {{RequiredSkill|Amarr Cruiser|V}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Amarr Destroyer|III}} | + | *** {{RequiredSkill|Amarr Destroyer|III}} |
− | ****{{RequiredSkill|Amarr Frigate|III}} | + | **** {{RequiredSkill|Amarr Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Amarr Defensive Systems|I}} | + | * {{RequiredSkill|Amarr Defensive Systems|I}} |
− | **{{RequiredSkill|Mechanics|V}} | + | ** {{RequiredSkill|Mechanics|V}} |
− | **{{RequiredSkill|Shield Operation|III}} | + | ** {{RequiredSkill|Shield Operation|III}} |
− | ***{{RequiredSkill|Power Grid Management|I}} | + | *** {{RequiredSkill|Power Grid Management|I}} |
− | *{{RequiredSkill|Amarr Core Systems|I}} | + | * {{RequiredSkill|Amarr Core Systems|I}} |
− | **{{RequiredSkill|Power Grid Management|V}} | + | ** {{RequiredSkill|Power Grid Management|V}} |
− | *{{RequiredSkill|Amarr Offensive Systems|I}} | + | * {{RequiredSkill|Amarr Offensive Systems|I}} |
− | **{{RequiredSkill|Gunnery|V}} | + | ** {{RequiredSkill|Gunnery|V}} |
− | **{{RequiredSkill|Drones|III}} | + | ** {{RequiredSkill|Drones|III}} |
− | *{{RequiredSkill|Amarr Propulsion Systems|I}} | + | * {{RequiredSkill|Amarr Propulsion Systems|I}} |
− | **{{RequiredSkill|Navigation|V}} | + | ** {{RequiredSkill|Navigation|V}} |
| totaltraintime=60d 11h 3m 50s | | totaltraintime=60d 11h 3m 50s | ||
Line 95: | Line 93: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Legion is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is | + | The '''Legion''' is the Amarr [[Strategic Cruiser]]. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship that can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a [[Covert Ops|covert ops]] ship or a [[Recon Ships|Force Recon]], and it can be given bonuses for [[capacitor warfare]] like those of the [[Curse]] and [[Pilgrim]]. |
− | ==Skills== | + | == Skills == |
− | |||
− | + | As an expensive, advanced ship, the Legion demands excellent general [[support skills]] and [[fitting skills]]. Pilots should seriously consider training {{sk|Amarr Strategic Cruiser}} and all of the [[Skills:Subsystems#Amarr Subsystems|relevant subsystem skills]] to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for [[overheating]], and polishing overheating skills up will help with this. | |
− | + | == Tactics == | |
− | + | Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake. | |
− | + | == Subsystems == | |
+ | Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion. | ||
− | + | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Amarr Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Antimatter Reactor}}''' || '''5%''' bonus to capacitor recharge time<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Dissolution Sequencer}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range<br>'''15%''' bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target | ||
+ | |- | ||
+ | | '''{{co|wheat|Energy Parasitic Complex}}''' || '''10%''' bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>'''10%''' bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br>'''5%''' reduction in module damage from overheating || 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity | ||
+ | |} | ||
− | + | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Plating}} || '''5%''' bonus to all armor hitpoints<br>'''5%''' bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer effectiveness<br>'''7.5%''' bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Nanobot Injector}}''' || '''10%''' bonus to Armor Repairer effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers || || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity | ||
+ | |} | ||
− | == | + | ==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ==== |
− | |||
− | = | + | {| class="wikitable collapsible collapsed" |
+ | ! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Assault Optimization}}''' || '''5%''' bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br>'''5%''' bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>'''10%''' bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints<br>+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay | ||
+ | |- | ||
+ | | '''{{co|wheat|Liquid Crystal Magnifiers}}''' || '''10%''' reduction in Medium Energy Turret activation cost<br>'''10%''' bonus to Medium Energy Turret damage<br>'''10%''' bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target | ||
+ | |} | ||
− | + | ==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Amarr Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Intercalated Nanofibers}}''' || '''5%''' bonus to ship agility<br>'''5%''' bonus to max velocity || || +2 Low Slots | ||
+ | |- | ||
+ | | '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Wake Limiter}}''' || '''10%''' bonus to Afterburner velocity bonus<br>'''10%''' reduction in Microwarpdrive signature radius penalty || || +1 Mid Slot, +1 Low Slot | ||
+ | |} | ||
− | + | == Notes == | |
− | + | The Legion might just be named after the legions of Imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9). This is consistent with the religious theme of Amarr ships. | |
− | * | + | == Patch History == |
+ | {{Expansion past|width= 45% | ||
+ | |'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | ||
+ | * All configurations gain access to active interdiction with the new Interdiction Nullifer module | ||
+ | *[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier''' | ||
+ | ** Passive interdiction nullification removed | ||
+ | ** New role bonuses: | ||
+ | *** 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty | ||
+ | *** 100% bonus to Interdiction Nullifier duration | ||
− | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | |
+ | * Powergrid reduced from 700 MW to 625 MW (-75 MW) | ||
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | * | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) |
− | * | + | '''July 2017 Release - Released 2017-07-11''' |
+ | * Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog]. | ||
+ | * The available subsystems have been condensed into a smaller number of more powerful and useful choices. | ||
+ | * Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | ||
+ | * Rigs can now be freely removed from Strategic Cruisers without destroying them. | ||
+ | * All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures | ||
+ | * Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https://meta.eveonline.com/t/july-release-strategic-cruisers/8414/3 | ||
+ | * New Base Stats: | ||
+ | :*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers | ||
+ | :*3 Rig Slots, 400 Calibration | ||
+ | :*Fittings: 700 PWG, 220 CPU | ||
+ | :*Defense (shields / armor / hull) : 1800 / 2900 / 1800 | ||
+ | :*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 | ||
+ | :*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60 | ||
+ | :*Capacitor (amount / recharge rate / average cap per second) : 1800 / 450 / 4 | ||
+ | :*Mobility (max velocity / agility / mass / align time): 185 / 0.52 / 14,500,000 / 10.45s | ||
+ | :*Warp Speed: 3 au/s | ||
+ | :*Drones (bandwidth / bay): 0 / 0 | ||
+ | :*Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 230 / 6 | ||
+ | :*Sensor strength: 17 Radar | ||
+ | :*Signature radius: 170 | ||
+ | :*Cargo capacity: 400 | ||
+ | :*Subsystem Bay: 120 | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Ship Database]][[Category:Strategic Cruisers]] | + | [[Category:Strategic Cruisers]] |
Latest revision as of 22:32, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Devotion may take many forms, yet it is ever constant.
SHIP BONUSES
Amarr Defensive Systems bonuses (per skill level):
Ship Attributes
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Summary
The Legion is the Amarr Strategic Cruiser. Like other Tech 3 Strategic Cruisers, it is a highly flexible ship that can be reconfigured for a variety of roles. It can deal damage using lasers, missiles, or drones; it can mount an outsized armour tank for a cruiser-class hull; it can be configured to warp cloaked like a covert ops ship or a Force Recon, and it can be given bonuses for capacitor warfare like those of the Curse and Pilgrim.
Skills
As an expensive, advanced ship, the Legion demands excellent general support skills and fitting skills. Pilots should seriously consider training Amarr Strategic Cruiser and all of the relevant subsystem skills to at least IV before undocking the Legion. The subsystem skills are short trains, and getting them to V should be an early priority, and possibly something pilots should do before their first Legion. All Strategic Cruisers have hefty bonuses for overheating, and polishing overheating skills up will help with this.
Tactics
Fitting and tactical approaches to the Legion vary wildly depending on the subsystem mix. For damage-dealing, energy turret and missile fits are very viable; though the Assault Optimization subsystem bonuses drones, drones are not normally used as the Legion's primary weapon, and this bonus should be treated as icing on the cake.
Subsystems
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.
Core
Name | Amarr Core Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Antimatter Reactor | 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance |
20% bonus to ship power output | +1 Mid Slot, +3 Low Slots +50GJ Capacitor Capacity |
Dissolution Sequencer | 15% bonus to ship sensor strength 5% bonus to max targeting range 15% bonus to scan resolution |
+2 Mid Slots, +2 Low Slots +1 max locked target | |
Energy Parasitic Complex | 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount 10% bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules 5% reduction in module damage from overheating |
50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules | +2 Mid Slots, +2 Low Slots +50GJ Capacitor Capacity |
Defensive
Name | Amarr Defensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Plating | 5% bonus to all armor hitpoints 5% bonus to the benefits of overheating armor hardeners |
+1 Mid Slot, +3 Low Slots +1000 Armor HP +10m Signature Radius | |
Covert Reconfiguration | 10% bonus to Core and Combat Scanner Probe strength 7.5% bonus to Armor Repairer effectiveness 7.5% bonus to the benefits of overheating Armor Repairers |
100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds |
+1 High Slot, +1 Mid Slot, +2 Low Slots +300 Shield HP, +600 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
Nanobot Injector | 10% bonus to Armor Repairer effectiveness 10% bonus to the benefits of overheating Armor Repairers |
+2 Mid Slots, +2 Low Slots +100 Shield HP, +500 Armor HP +300GJ Capacitor Capacity |
Offensive
Name | Amarr Offensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Assault Optimization | 5% bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 10% bonus to Drone damage and hitpoints |
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | +7 High Slots, +5 Launcher Hardpoints +200 PWG, +150 CPU +50mbit Drone Bandwidth, +200m3 Drone Bay |
Liquid Crystal Magnifiers | 10% reduction in Medium Energy Turret activation cost 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range |
25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets | +7 High Slots, +6 Turret Hardpoints +400 PWG, +90 CPU +100GJ Capacitor Capacity |
Support Processor | 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration 5% reduction in Remote Armor Repairer activation cost 10% bonus to the benefits of overheating Remote Armor Repairer modules |
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules 95% reduction in the PWG and CPU fitting costs of Command Burst modules 20% bonus to Remote Armor Repairer optimal range 1150% bonus to Remote Armor Repairer falloff Can use one Command Burst module 50% bonus to Command Burst area of effect range |
+7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +75m3 Drone Bay +1 max locked target |
Propulsion
Name | Amarr Propulsion Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Intercalated Nanofibers | 5% bonus to ship agility 5% bonus to max velocity |
+2 Low Slots | |
Interdiction Nullifier | 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp |
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty 100% bonus to Interdiction Nullifier duration |
+1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
Wake Limiter | 10% bonus to Afterburner velocity bonus 10% reduction in Microwarpdrive signature radius penalty |
+1 Mid Slot, +1 Low Slot |
Notes
The Legion might just be named after the legions of Imperial Rome, but given the many-formed characteristics of the ship, CCP's staff might also have taken the name from the multitude of demons exorcised by Jesus in the story of the Gerasene demoniac, who say "My name is Legion: for we are many" (Mark 5:9). This is consistent with the religious theme of Amarr ships.
Patch History
A long, long time ago... |
---|
Version 19.04 - Build: 1903677 - 2021-05-18.1 - Great Escape Update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
July 2017 Release - Released 2017-07-11
|