Difference between revisions of "Caiman"
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− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| caption=Caiman | | caption=Caiman | ||
| class=Dreadnought | | class=Dreadnought | ||
− | | grouping=Pirate Faction | + | | grouping=Pirate Faction Dreadnoughts |
| hulltype=Phoenix Class | | hulltype=Phoenix Class | ||
| faction=Guristas | | faction=Guristas | ||
− | |||
| tech=F | | tech=F | ||
− | | variations={{Ship|Phoenix}} | + | | variations= {{Ship|Phoenix}}, {{Ship|Karura}}, {{Ship|Phoenix Navy Issue}} |
− | + | ||
| powergrid=550,000 MW | | powergrid=550,000 MW | ||
| cpu=1,060 tf | | cpu=1,060 tf | ||
| capacitor=57,800 GJ | | capacitor=57,800 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| launchers=3 | | launchers=3 | ||
| mediums=7 | | mediums=7 | ||
| lows=5 | | lows=5 | ||
+ | |||
| mass=1,270,000,000 kg | | mass=1,270,000,000 kg | ||
− | | volume=16,250,000 | + | | volume=16,250,000 m³ |
− | | cargohold=2,750 | + | |
− | + | | cargohold=2,750 {{m3}} | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=8,000 {{m3}} |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=1,000,000 {{m3}} |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | fighterbay=25,000 | + | | extrahold3=10,000 {{m3}} |
+ | |||
+ | | fighterbay=25,000 {{m3}} | ||
| fightertubes=1 | | fightertubes=1 | ||
| lightfightersquadlimit=1 | | lightfightersquadlimit=1 | ||
| heavyfightersquadlimit= | | heavyfightersquadlimit= | ||
| supportfightersquadlimit= | | supportfightersquadlimit= | ||
+ | |quote=With enough pressure, any dam can be broken. | ||
+ | |quote_attribution=Korako 'The Rabbit' Kosakami | ||
| info=The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas. | | info=The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas. | ||
− | | bonuses=<b>Caldari Dreadnought bonuses (per skill level):</b><br>4% bonus to all shield resistances<br> | + | | bonuses= <b>Caldari Dreadnought bonuses (per skill level):</b><br> |
+ | 4% bonus to all shield resistances<br> | ||
+ | '''Gallente Dreadnought bonuses (per skill level):'''<br> | ||
+ | 5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Siege Modules<br> | ||
+ | • Can launch Light Fighters<br> | ||
+ | 100% bonus to Fighter damage and hitpoints<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=150,000 HP | | structurehp=150,000 HP | ||
+ | |||
+ | | armorhp=120,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=45 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=150,000 HP | | shieldhp=150,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.038 | | inertia=0.038 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime= | + | | warptime= 66.9 s |
+ | |||
| targetrange=115 km | | targetrange=115 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=12,000 m | | sigradius=12,000 m | ||
− | | | + | | scanres=75 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=55 points | | sensorvalue=55 points | ||
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+ | | reqskills= * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Caldari Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Caldari Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Caldari Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Caldari Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Gallente Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Gallente Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Gallente Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Gallente Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Gallente Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Gallente Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
+ | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
+ | **** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | ***** {{RequiredSkill|Gunnery|II}} | ||
+ | * {{RequiredSkill|Jump Drive Operation|I}} | ||
+ | ** {{RequiredSkill|Science|V}} | ||
+ | ** {{RequiredSkill|Navigation|V}} | ||
+ | ** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | *** {{RequiredSkill|Navigation|I}} | ||
| totaltraintime=111d 12h 15m 40s | | totaltraintime=111d 12h 15m 40s | ||
+ | |||
| externallinks= | | externallinks= | ||
| highlights1=Can launch Light Fighters | | highlights1=Can launch Light Fighters | ||
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− | ==Summary== | + | == Summary == |
Staying true to the Guristas philosophy of combining missiles and drones in combat, the ''Caiman'' is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The ''Caiman'' requires the Caldari and Gallente Dreadnought skills to fly. | Staying true to the Guristas philosophy of combining missiles and drones in combat, the ''Caiman'' is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The ''Caiman'' requires the Caldari and Gallente Dreadnought skills to fly. | ||
− | Blueprint copies for this ship can be acquired | + | Blueprint copies for this ship can be acquired from the Insurgency LP stores in Zarzakh or the Guristas FOBs in Insurgency Systems. |
− | + | The Caiman is a very rare ship, and only two have ever been destroyed. One was destroyed by Snuffed Out in Otsasai on July 11, 2022. The second was destroyed by Pandemic Horde on May 1, 2023 | |
− | |||
− | == | + | == Skills == |
− | + | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | |
− | ==Tactics== | + | == Tactics == |
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | + | The caiman is a species of large predatory reptile, similar to and closely related to the alligators. | |
+ | |||
+ | {{ShipsMatrix|expgroup= pirates}} | ||
− | + | [[Category:Ship Database]] | |
− | [[Category:Pirate Faction Ships]][[Category:Dreadnoughts]] | + | [[Category:Pirate Faction Ships]] |
+ | [[Category:Pirate Faction Dreadnoughts]] |
Latest revision as of 04:59, 16 November 2024
RELATED UNI-WIKI REFERENCES
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With enough pressure, any dam can be broken.
SHIP BONUSES
Caldari Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
Staying true to the Guristas philosophy of combining missiles and drones in combat, the Caiman is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The Caiman requires the Caldari and Gallente Dreadnought skills to fly.
Blueprint copies for this ship can be acquired from the Insurgency LP stores in Zarzakh or the Guristas FOBs in Insurgency Systems.
The Caiman is a very rare ship, and only two have ever been destroyed. One was destroyed by Snuffed Out in Otsasai on July 11, 2022. The second was destroyed by Pandemic Horde on May 1, 2023
Skills
Further information about additional or recommended skills to pilot Caiman for a specific or its common role(s) can be written here.
Tactics
No sub-article about Caiman roles or piloting tactics. You can write them here.
Notes
The caiman is a species of large predatory reptile, similar to and closely related to the alligators.