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Tengu: Difference between revisions

From EVE University Wiki
removed the update box.
Subsystems: Updated tables to match other T3C subsystem tables (would probably need some extra formatting), separating additional base stats to a separate column, coloring subsystem names, and adding subsystem icons.
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Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.


==== Core Subsystems ====
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
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! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
|-
| Augmented Graviton Reactor || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance|| 20% bonus to ship power output<br>+2 mid slots, +2 low slots<br>+50 GJ Capacitor
| '''{{co|wheat|Augmented Graviton Reactor}}''' || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +2 mid slots, +2 low slots<br>+50GJ Capacitor
|-
|-
| Electronic Efficiency Gate || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range|| 25% bonus to ship CPU output<br>+3 Mid Slots, +1 Low Slot<br>+1 max locked target
| '''{{co|wheat|Electronic Efficiency Gate}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range || 25% bonus to ship CPU output || +3 Mid Slots, +1 Low Slot<br>+1 max locked target
|-
|-
| Obfuscation Manifold || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating|| +3 Mid Slots, +1 Low Slot
| '''{{co|wheat|Obfuscation Manifold}}''' || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot
|}
|}


==== Defensive Subsystems ====
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
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! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
|-
| Amplification Node || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
| '''{{co|wheat|Amplification Node}}''' || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
|-
|-
| Covert Reconfiguration || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters||100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br>+1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
| '''{{co|wheat|Covert Reconfiguration}} || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters|| 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|-
|-
| Supplemental Screening ||
| '''{{co|wheat|Supplemental Screening}} || <b>5%</b> bonus to all shield hitpoints<br><b>5%</b> bonus to the benefits of overheating shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
<b>5%</b> bonus to all shield hitpoints<br>
<b>5%</b> bonus to the benefits of overheating shield hardeners<br>
||+2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
|}
|}


==== Offensive Subsystems ====
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====


{| class="wikitable collapsible collapsed"
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! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
|-
| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity ||  
| '''{{co|wheat|Accelerated Ejection Bay}}''' || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || || +7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
+7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
|-
|-
| Magnetic Infusion Basin || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range||25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br>+7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
| '''{{co|wheat|Magnetic Infusion Basin}}''' || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets || +7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
|-
|-
| Support Processor || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules||75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range<br>+7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
|}
|}


==== Propulsion Subsystems ====
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====


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! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
|-
| Chassis Optimization || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || +1 Mid Slot, +1 Low Slot
| '''{{co|wheat|Chassis Optimization}}''' || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || || +1 Mid Slot, +1 Low Slot
|-
|-
| Fuel Catalyst || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives||+2 Mid Slots
| '''{{co|wheat|Fuel Catalyst}}''' || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives || || +2 Mid Slots
|-
|-
| Interdiction Nullifier || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp||Immunity to non-targeted interdiction<br>Additional Base Stats<br>+1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
|}
|}