Difference between revisions of "Tengu"

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m (→‎Offensive Subsystems: again some stats from another subsystem due to copy & paste.)
(Fixed based stats to be accurate with the post-T3C balance changes of 2017. Updated to account for the warp speed changes.)
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{{Update|Description and tactics may need an update to account for the 2017 T3C rebalance.}}
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | powergrid=420 MW
 
  | powergrid=420 MW
 
  | cpu=310 tf
 
  | cpu=310 tf
  | capacitor=1400 GJ
+
  | capacitor=1,400 GJ
  | highs=8
+
  | highs=0
 
  | turrets=0
 
  | turrets=0
  | launchers=6
+
  | launchers=0
  | mediums=5
+
  | mediums=0
  | lows=3
+
  | lows=0
 
  | mass=14,400,000 kg
 
  | mass=14,400,000 kg
 
  | volume=92,000 m&#179;
 
  | volume=92,000 m&#179;
 
  | cargohold=460 m&#179;
 
  | cargohold=460 m&#179;
  | extrahold=
+
  | extrahold=120 m&#179
  | extraholdtype=
+
  | extraholdtype=Subsystem Hold
 
  | dronebay=0 m&#179;
 
  | dronebay=0 m&#179;
 
  | bandwidth=0 Mbit/sec
 
  | bandwidth=0 Mbit/sec
 
  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
 
  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
 
  | bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>&bull;&nbsp;5% reduction in module heat damage amount taken<br>&bull;&nbsp;10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>&bull;&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>&bull;&nbsp;Rigs may be removed from this ship without being destroyed
 
  | bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>&bull;&nbsp;5% reduction in module heat damage amount taken<br>&bull;&nbsp;10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>&bull;&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>&bull;&nbsp;Rigs may be removed from this ship without being destroyed
  | structurehp=1700 HP
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  | structurehp=1,700 HP
  | shieldhp=2600 HP
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  | shieldhp=2,600 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=55
 
  | shieldkin=55
 
  | shieldtherm=60
 
  | shieldtherm=60
  | armorhp=2100 HP
+
  | armorhp=2,100 HP
 
  | armorem=50
 
  | armorem=50
 
  | armorexp=10
 
  | armorexp=10
 
  | armorkin=43.75
 
  | armorkin=43.75
 
  | armortherm=72.5
 
  | armortherm=72.5
  | maxvelocity=10 m/sec
+
  | maxvelocity=170 m/sec
  | inertia=0.31
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  | inertia=0.52
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
  | warptime=3.52 s
+
  | warptime=10.38 s
 
  | targetrange=75.00 km
 
  | targetrange=75.00 km
 
  | sigradius=180 m
 
  | sigradius=180 m
 
  | maxlockedtargets=6
 
  | maxlockedtargets=6
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
  | sensorvalue=0 points
+
  | sensorvalue=20 points
 
  | scanres=210 mm
 
  | scanres=210 mm
 
  | reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}}
 
  | reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}}
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==Tactics==
 
==Tactics==
Tengus are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.
+
'''Tengu'''s are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.
  
 
==Subsystems==
 
==Subsystems==
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<br>
 
<br>
 
<br>When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules. (One editor believes the changes to the Tengu's low-slots is subjective and, in some cases, does not have a big impact on DPS when fitted with the proper subsystems.)
 
<br>When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules. (One editor believes the changes to the Tengu's low-slots is subjective and, in some cases, does not have a big impact on DPS when fitted with the proper subsystems.)
 +
 +
==Patch History==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 +
'''July 2017 Release - Released 2017-07-11'''
 +
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://community.eveonline.com/news/dev-blogs/strategic-cruisers-and-you/ devblog].
 +
* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
 +
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
 +
* Rigs can now be freely removed from Strategic Cruisers without destroying them.
 +
* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
 +
* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https://meta.eveonline.com/t/july-release-strategic-cruisers/8414/4
 +
* New Base Stats:
 +
:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers
 +
:*3 Rig Slots, 400 Calibration
 +
:*Fittings: 420 PWG, 310 CPU
 +
:*Defense (shields / armor / hull) : 2600 / 2100 / 1700
 +
:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
 +
:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
 +
:*Capacitor (amount / recharge rate / average cap per second) : 1400 / 350 / 4
 +
:*Mobility (max velocity / agility / mass / align time): 170 / 0.52 / 14,400,000 / 10.38s
 +
:*Warp Speed: 3 au/s
 +
:*Drones (bandwidth / bay): 0 / 0
 +
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 210 / 6
 +
:*Sensor strength: 20 Gravimetric
 +
:*Signature radius: 180
 +
:*Cargo capacity: 460
 +
:*Subsystem Bay: 120
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Strategic Cruisers]]
 
[[Category:Ship Database]][[Category:Strategic Cruisers]]

Revision as of 00:50, 16 October 2019

This page should be updated due to game changes.
Reason: Description and tactics may need an update to account for the 2017 T3C rebalance.
EVE University Database
 
Ship Database
Tengu
CornerT3h.png
Tengu
Caldari State
Caldari State
Strategic Cruisers
Tengu Class
RELATED UNI-WIKI REFERENCES

When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock

SHIP BONUSES

Caldari Defensive Systems bonuses (per skill level):
• bonus to all Caldari Defensive Systems effectiveness
Caldari Core Systems bonuses (per skill level):
• bonus to all Caldari Core Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
• bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
• bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
420 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,400 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
180 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
14,400,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
460 m³
Subsystem Hold Capacity
capacity
120 m&#179
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Tengu is the Caldari Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped for flexibility. The Tengu is a popular strategic cruiser for missioning because of its strong shield tank and long range missiles. It is not very popular in incursions because of the delayed damage of missiles, but its high number of mid slots allow a lot of utility modules like webs and target painters to make up for this. In PvP the Tengu is normally used as a kiter, but can be HAM fit for close range damage. Like all strategic cruisers the Tengu can be configured to fit a Covert Ops cloak.

Skills

Fitting

For more info on fittings, please go here

Tactics

Tengus are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.

Subsystems

Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.

Core Subsystems

Defensive Subsystems

Offensive Subsystems

Propulsion Subsystems

Notes

Because of their Near-Battleship strong tank, decent DPS, and small mass, Tengu (like all other Strategic Cruisers) is highly preferred in Wormhole space, up to class 3.

When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules. (One editor believes the changes to the Tengu's low-slots is subjective and, in some cases, does not have a big impact on DPS when fitted with the proper subsystems.)

Patch History