More actions
m →Offensive Subsystems: again some stats from another subsystem due to copy & paste. |
Drebin 679 (talk | contribs) Fixed based stats to be accurate with the post-T3C balance changes of 2017. Updated to account for the warp speed changes. |
||
| Line 1: | Line 1: | ||
{{Update|Description and tactics may need an update to account for the 2017 T3C rebalance.}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
| Line 22: | Line 23: | ||
| powergrid=420 MW | | powergrid=420 MW | ||
| cpu=310 tf | | cpu=310 tf | ||
| capacitor= | | capacitor=1,400 GJ | ||
| highs= | | highs=0 | ||
| turrets=0 | | turrets=0 | ||
| launchers= | | launchers=0 | ||
| mediums= | | mediums=0 | ||
| lows= | | lows=0 | ||
| mass=14,400,000 kg | | mass=14,400,000 kg | ||
| volume=92,000 m³ | | volume=92,000 m³ | ||
| cargohold=460 m³ | | cargohold=460 m³ | ||
| extrahold= | | extrahold=120 m³ | ||
| extraholdtype= | | extraholdtype=Subsystem Hold | ||
| dronebay=0 m³ | | dronebay=0 m³ | ||
| bandwidth=0 Mbit/sec | | bandwidth=0 Mbit/sec | ||
| info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br> - Janto Sitarbe, <i>The Legendary Flock</i><br> | | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br> - Janto Sitarbe, <i>The Legendary Flock</i><br> | ||
| bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>• bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>• bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>• bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>• bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>• 5% reduction in module heat damage amount taken<br>• 10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>• 99% reduction in Scan Probe Launcher CPU requirements<br>• Rigs may be removed from this ship without being destroyed | | bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>• bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>• bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>• bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>• bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>• 5% reduction in module heat damage amount taken<br>• 10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>• 99% reduction in Scan Probe Launcher CPU requirements<br>• Rigs may be removed from this ship without being destroyed | ||
| structurehp= | | structurehp=1,700 HP | ||
| shieldhp= | | shieldhp=2,600 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=55 | | shieldkin=55 | ||
| shieldtherm=60 | | shieldtherm=60 | ||
| armorhp= | | armorhp=2,100 HP | ||
| armorem=50 | | armorem=50 | ||
| armorexp=10 | | armorexp=10 | ||
| armorkin=43.75 | | armorkin=43.75 | ||
| armortherm=72.5 | | armortherm=72.5 | ||
| maxvelocity= | | maxvelocity=170 m/sec | ||
| inertia=0. | | inertia=0.52 | ||
| warpspeed= | | warpspeed=4 AU/s | ||
| warptime= | | warptime=10.38 s | ||
| targetrange=75.00 km | | targetrange=75.00 km | ||
| sigradius=180 m | | sigradius=180 m | ||
| maxlockedtargets=6 | | maxlockedtargets=6 | ||
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue= | | sensorvalue=20 points | ||
| scanres=210 mm | | scanres=210 mm | ||
| reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}} | | reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}} | ||
| Line 109: | Line 110: | ||
==Tactics== | ==Tactics== | ||
'''Tengu'''s are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught. | |||
==Subsystems== | ==Subsystems== | ||
| Line 176: | Line 177: | ||
<br> | <br> | ||
<br>When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules. (One editor believes the changes to the Tengu's low-slots is subjective and, in some cases, does not have a big impact on DPS when fitted with the proper subsystems.) | <br>When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules. (One editor believes the changes to the Tengu's low-slots is subjective and, in some cases, does not have a big impact on DPS when fitted with the proper subsystems.) | ||
==Patch History== | |||
{{Expansion past| | |||
'''October 2019 Release - 2019-10-15.1''' | |||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |||
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |||
'''July 2017 Release - Released 2017-07-11''' | |||
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://community.eveonline.com/news/dev-blogs/strategic-cruisers-and-you/ devblog]. | |||
* The available subsystems have been condensed into a smaller number of more powerful and useful choices. | |||
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | |||
* Rigs can now be freely removed from Strategic Cruisers without destroying them. | |||
* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures | |||
* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https://meta.eveonline.com/t/july-release-strategic-cruisers/8414/4 | |||
* New Base Stats: | |||
:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers | |||
:*3 Rig Slots, 400 Calibration | |||
:*Fittings: 420 PWG, 310 CPU | |||
:*Defense (shields / armor / hull) : 2600 / 2100 / 1700 | |||
:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50 | |||
:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10 | |||
:*Capacitor (amount / recharge rate / average cap per second) : 1400 / 350 / 4 | |||
:*Mobility (max velocity / agility / mass / align time): 170 / 0.52 / 14,400,000 / 10.38s | |||
:*Warp Speed: 3 au/s | |||
:*Drones (bandwidth / bay): 0 / 0 | |||
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 210 / 6 | |||
:*Sensor strength: 20 Gravimetric | |||
:*Signature radius: 180 | |||
:*Cargo capacity: 460 | |||
:*Subsystem Bay: 120 | |||
}} | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Strategic Cruisers]] | [[Category:Ship Database]][[Category:Strategic Cruisers]] | ||