Difference between revisions of "Eagle"

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(→‎Summary: Expanded and partially rewrote, referenced Muninn comparison)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-04-15)
 
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==Patch History==
 
==Patch History==
 
{{expansion past|
 
{{expansion past|
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
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* Maximum velocity reduced from 202 m/s to 190 m/s (-12 m/s)
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* Powergrid reduced from 990 MW to 950 MW (-40 MW)
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'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  

Revision as of 18:24, 15 April 2020

EVE University Database
 
Ship Database
Eagle
CornerT2h.png
Eagle
Caldari State
Caldari State
Heavy Assault Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES

Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
4% bonus to all shield resistances
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Medium Hybrid Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Onyx
Onyx.jpg
CornerT2s.png
Onyx
Heavy Interdiction Cruisers Moa Class
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png560 tf
Icon velocity.png200 m/sec
Icon capacity.png450 m³
,Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³
,Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
440 tf
Capacitor
capacitor
1,350 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
190 m/sec
Inertia Modifier
inertia modifier (agility)
0.576
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
25 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
11,720,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonuses stack multiplicatively for up to a massive 125% increase in optimal range. With the innate long range of railguns, this gives the Eagle a range that even sniper battleships can be proud of. Furthermore, its hardened shields make it both extremely resistant to hostile railgun fire, and the most durable shield-tanked Heavy Assault Cruiser on the market. Unfortunately, with the somewhat limited damage and tracking of railguns, the Eagle is rather specialized and for many years did not perform well in roles other than sniping. However, with repeated nerfs to the Ferox, the Eagle has risen in popularity as a ship for large nullsec fleets.

In comparison to its direct competitors, the Ferox and Muninn,

  • The Ferox is cheaper, requires less skill training, and deals more damage; however the Eagle is faster, harder to hit, longer-ranged, and more durable (especially against railguns)
  • The Muninn is faster and harder-hitting; however once again the Eagle is longer-ranged and more durable (especially against railguns)

The comparison with the Muninn means that while the Muninn is more effective in smaller numbers, the Eagle becomes more efficient in very large fleets where evasion and escape are less of issues, low damage-per-shot can be compensated for by greater numbers, and the Eagle's durability, range, and high fire rate can shine through.

Skills

Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Eagle roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eagle here.

Patch History