Difference between revisions of "Loki"
Drebin 679 (talk | contribs) m (Corrected armor HP and thermal resist. Added subsystem section placeholder.) |
Drebin 679 (talk | contribs) (Another thing that has suffered from my neglect. Added Loki subsystem tables from User:Drebin 679/Sandbox 2, with icons at the category level instead of a per-subsystem basis. Updated patch history.) |
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==Subsystems== | ==Subsystems== | ||
− | '' | + | Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki. |
+ | |||
+ | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | ||
+ | |||
+ | {| class="wikitable collapsible collapsed" | ||
+ | ! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target | ||
+ | |- | ||
+ | | '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot | ||
+ | |} | ||
+ | |||
+ | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ==== | ||
+ | |||
+ | {| class="wikitable collapsible collapsed" | ||
+ | ! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity | ||
+ | |} | ||
+ | |||
+ | ==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ==== | ||
+ | |||
+ | {| class="wikitable collapsible collapsed" | ||
+ | ! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay | ||
+ | |- | ||
+ | | '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>5%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay | ||
+ | |- | ||
+ | | '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target | ||
+ | |} | ||
+ | |||
+ | ==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ==== | ||
+ | |||
+ | {| class="wikitable collapsible collapsed" | ||
+ | ! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity || || +2 Low Slots | ||
+ | |- | ||
+ | | '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty || || +2 Mid Slots | ||
+ | |} | ||
==Notes== | ==Notes== | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * Powergrid reduced from 670 MW to 550 MW (-120 MW) | ||
+ | *[[File:Icon_offensive_subsystem.png|32px|link=]] '''Projectile Scoping Array''' | ||
+ | ** Optimal range bonus reduced from 10%/level to 5%/level (-5%/level) | ||
+ | ** Falloff bonus reduced from 10%/level to 5%/level (-5%/level) | ||
+ | ** Tracking speed bonus reduced from 7.5%/level to 5%/level (-2.5%/level) | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
Revision as of 07:36, 25 April 2020
RELATED UNI-WIKI REFERENCES
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For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. SHIP BONUSES
Minmatar Core Systems bonuses (per skill level):
Ship Attributes
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Summary
2017 Update: The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped to change the ship's role, making them very flexible. They are also unique in that you can remove Rigs from them without destroying them in the process.(Some highlights of the Loki are:
- Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
- Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
- Core subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
- Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.
The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts (and citadel void bombs while those existed), where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.
Skills
Further information about additional or recommended skills to pilot Loki for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
Your tactics will naturally be dictated by your subsystem configuration:
The Web Loki (fitted with Immobility Driver subsystem and Interdiction Nullifier) is a very powerful utility platform when the fight takes place on the wormhole allowing opponents to webbed out to 31 km, and preventing them from approaching/re-approaching the wormhole. It can still contribute to the fight in the form of +/- 300 dps when Autocannon fit. Any warp interdiction bubbles launched during the fight is irrelevant to the Web Loki, allowing you to make a withdrawal from the fight/ bouncing from a celestial for a more advantageous position.
Subsystems
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
Core
Name | Minmatar Core Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Nuclear Reactor | 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance |
20% bonus to ship power output | +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity |
Dissolution Sequencer | 15% bonus to ship sensor strength 5% bonus to max targeting range 15% bonus to scan resolution |
+2 Mid Slots, +2 Low Slots +1 max locked target | |
Immobility Drivers | 25% bonus to Stasis Webifier optimal range 10% bonus to the benefits of overheating Stasis Webifier modules 5% reduction in module damage from overheating |
+3 Mid Slots, +1 Low Slot |
Defensive
Name | Minmatar Defensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Adaptive Defense Node | 10% bonus to Armor Repairer and Shield Booster effectiveness 10% bonus to the benefits of overheating Armor Repairers and Shield Boosters |
+2 Mid Slots, +2 Low Slots +300 Shield HP, +300 Armor HP, +100 Hull HP +300GJ Capacitor Capacity | |
Augmented Durability | 5% bonus to all armor and shield hitpoints 5% bonus to the benefits of overheating armor and shield hardeners |
+2 Mid Slots, +2 Low Slots +600 Shield HP, +600 Armor HP +10m Signature Radius | |
Covert Reconfiguration | 10% bonus to Core and Combat Scanner Probe strength 7.5% bonus to Armor Repairer and Shield Booster effectiveness 7.5% bonus to the benefits of overheating Armor Repairers and Shield Boosters |
100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds |
+1 High Slot, +2 Mid Slots, +1 Low Slot +1000 Hull HP +200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity |
Offensive
Name | Minmatar Offensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Launcher Efficiency Configuration | 10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile velocity 5% bonus to missile explosion velocity |
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers | +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints +150 PWG, +150 CPU +40mbit Drone Bandwidth, +40m3 Drone Bay |
Projectile Scoping Array | 17.5% bonus to Medium Projectile Turret damage 5% bonus to Medium Projectile Turret optimal range and falloff 5% bonus to Medium Projectile Turret tracking speed |
25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets | +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints +300 PWG, +30 CPU +25mbit Drone Bandwidth, +25m3 Drone Bay |
Support Processor | 2% bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration 5% reduction in Remote Armor Repairer and Remote Shield Booster activation cost 10% bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules |
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules 95% reduction in the PWG and CPU fitting costs of Command Burst modules 20% bonus to Remote Armor Repairer optimal range 1150% bonus to Remote Armor Repairer falloff 475% bonus to Remote Shield Booster falloff Can use one Command Burst module 50% bonus to Command Burst area of effect range |
+7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay +1 max locked target |
Propulsion
Name | Minmatar Propulsion Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Intercalated Nanofibers | 5% bonus to ship agility 5% bonus to max velocity |
+2 Low Slots | |
Interdiction Nullifier | 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp |
Immunity to non-targeted interdiction | +1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
Wake Limiter | 10% bonus to Afterburner velocity bonus 10% reduction in Microwarpdrive signature radius penalty |
+2 Mid Slots |
Notes
You can write additional notes for Loki here.
Patch History
A long, long time ago... |
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
July 2017 Release - Released 2017-07-11
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