Orca
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The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a ship bay that can carry small and medium sized ships without needing to be repackaged (which would lose rigs and insurance) and a good amount of general cargo space. Most importantly, the corporate cargo bay in the orca cannot be scanned by players and does not drop its contents on destruction, making it a secure way of transporting high value items around high sec.
More about the Orca and its various roles is listed in the Orca Guide.
Skills
Flying the ORCA, and developing the best skill set to do so, is perhaps the biggest improvement in a High-Sec mining fleet. While the ORCA has a large cargo bay, and a separate ORE bay, one of it’s best uses is giving mining fleet members a longer mining laser range, and a faster mining laser cycle time. This leads to more ISK per hour of mining for all fleet members.
Mining Foreman, Mining Director and Warfare Link Specialist provide an effective skill set for ORCA operations. These skills assist fleet members in mining yield improvements. Mining Foreman links in the high slots complete the mastery of the ORCA, providing mining laser range improvements and faster mining cycle times as an integral improvement to a mining fleet.
Fitting
Reason: Review for December 2021, Version 19.11 changes (e.g. Ship changes)
Gas Cloud Scoop/Harvester still needs to be done.
This guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
ORE general information
The ORE ships are specialized industrial ships, focusing on mining and salvaging. Whilst obviously not combat ships, they tend to be shield tanked and use drones for defense.
Ship Type | Ship | Description |
---|---|---|
Frigate | Venture | Introductory mining ship. |
Expedition frigate | Prospect | Covert ore/gas mining ship. |
Endurance | Cloaky ice harvesting ship. | |
Mining barge | Procurer | Intermediate mining ship, specializes in defense (shield tank). |
Retriever | Intermediate mining ship, specializes in mining hold capacity. | |
Covetor | Intermediate mining ship, specializes in ore yield. | |
Exhumer | Skiff | Advanced mining ship, specializes in defense (shield tank). |
Mackinaw | Advanced mining ship, specializes in mining hold capacity. | |
Hulk | Advanced mining ship, specializes in ore yield. | |
Hauler | Noctis | Specialized salvager. |
Primae | Specialized for performing Planetary Industry. | |
Industrial command ship | Porpoise | Smaller mining support ship, cheaper hull replacement and can fit in smaller wormholes. |
Orca | Mining support ship with a very large cargohold, can fly in hi-sec. | |
Freighter | Bowhead | Freighter with ability to haul fitted ships. |
Capital industrial ship | Rorqual | Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold, and can temporarily make a mining fleet invulnerable. |
Skills
- See also: Mining skills
All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's starting skills covers the Venture, the Primae has no skill requirements, and the Noctis only needs ORE Hauler. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the Mining Barge skill, which notably requires that you have Industry V trained. Exhumers, being their T2 cousins, require both Mining Barge V, Astrogeology V, and the Exhumers skill.
The Porpoise & Orca on the other hand require the Industrial Command Ships skill - prerequisites include quite some investment in leadership skills (Mining Foreman V) as well as the capability to fly the Noctis (ORE Hauler III) and some generic training (Spaceship Command V). The Rorqual, being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring Warp Drive Operation V, Navigation V and Science V), the Capital Industrial Ships skill also requires Capital Ships II (and thus, by extension, Advanced Spaceship Command V) as well as Industrial Reconfiguration I (and, by extension, Advanced Mass Production IV and Mass Production V).
Mining frigate
Venture
The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the Industrialist (Producer) and Industrialist (Entrepreneur) career agents, thus providing a viable mining ship with a low barrier of entry.
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000 m3 mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.
Lastly, the Venture is one of only two ships (the other being the Prospect) with a bonus to gas cloud harvesting, making it an excellent choice for such purposes.
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S H I P B O N U S E S
Mining Frigate bonuses (per skill level): Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed. |
Expedition frigate
- Main article: Expedition Frigates
Expedition Frigates (the Prospect and the Endurance) are Tech II variants of the Venture, specialized for flying in dangerous space.
Mining Barge
- Main article: Mining Barges
The mining barges (the Procurer, the Covetor and the Retriever) are the next step up from the Venture, with much higher mining yields, larger mining holds and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and ice miners. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large mining hold.
Exhumer
- Main article: Exhumers
Exhumers (the Skiff, the Hulk and the Mackinaw) are the Tech II versions of mining barges, and all three are direct upgrades from their Tech I counterparts. All of them require the Exhumers skill to operate.
Hauler
Noctis
Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to salvaging, nothing beats the Noctis. It requires the skill ORE Hauler to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level EHP with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce.
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S H I P B O N U S E S
ORE Hauler bonuses (per skill level): The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution. |
Primae
The Primae is a ship which specializes in supporting Planetary Industry; every pilot received one for free with the Tyrannis expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000 m3, enough for two command centers), one for commodities produced by Planetary Industry (2,500 m3), one for gas (10,000 m3) and one for ice (10,000 m3). Unfortunately, the Primae pales in comparison with Tech I haulers - these have at least as much tank and cargo capacity (in most cases, much more - the Epithal can carry up to 67,000 m3 of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae.
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S H I P B O N U S E S
Has a bay for holding Planetary Commodities. The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design. |
Industrial command ship
Porpoise
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.
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S H I P B O N U S E S
Industrial Command Ships bonuses (per skill level): When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. The Porpoise can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors. The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation. |
Orca
- See also: Orca Guide
The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.
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S H I P B O N U S E S
Role Bonus: The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. |
Freighter
Bowhead
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.
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S H I P B O N U S E S
ORE Freighter bonuses (per skill level): As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets. |
Capital industrial ship
Rorqual
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
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S H I P B O N U S E S
Capital Industrial Ships bonuses (per skill level): The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. |
Fitting strategies and mining modules
- This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a Noctis, Primae, Orca, or Rorqual, please see their dedicated ship pages.
To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:
- Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit)
- Ice Harvesters for ice mining
- Gas Cloud Scoops/Harvesters for gas mining.
The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).
All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see shield tanking; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.
High-slot modules
Mining lasers
Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).
Module | Tech | Meta | Yield | Range | Skill | ||
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Miner I | I | 0 | 60 | 2 | 40 | 10 | Mining I |
EP-S Gaussian Scoped Mining Laser | I | 1 | 65 | 3 | 50 | 16 | Mining I |
Particle Bore Compact Mining Laser | I | 1 | 55 | 2 | 50 | 11 | Mining I |
Miner II | II | 5 | 80 | 4 | 60 | 12 | Mining IV |
Single Diode Basic Mining Laser | ◯ | 6 | 45 | 2 | 25 | 11 | Mining I |
ORE Miner | ◇ | 8 | 80 | 4 | 65 | 16 | Mining I |
Gallente Mining Laser | ◇ | 8 | 60 | 3 | 45 | 10 | Mining I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
Compared to the meta 0 module, the two meta miners offer an increase in yield (+25% for both) and a choice of longer range or lower fitting requirements - so you should use these modules since they're usually not very expensive. It's hard to find a situation where the lower fitting requirements of the Compact Laser make it necessary, so generally the Scoped Laser is better. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the Mining skill to level IV - but if you plan on mining with the Venture for longer periods of time, it's a worthwhile investment. While the ORE Miner (obtainable from the Outer Ring Excavations Loyalty Points store) outperforms the Tech 2 miner slightly, it is very difficult to find and very expensive.
Deep core miners
These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in nullsec). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.
Module | Tech | Meta | Yield | Range | Skill | ||
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Deep Core Mining Laser I | I | 0 | 150 | 2 | 40 | 5 | Deep Core Mining I |
Modulated Deep Core Miner II | II | 5 | 80 | 3 | 40 | 10 | Deep Core Mining II |
ORE Deep Core Mining Laser | ◇ | 6 | 150 | 2 | 40 | 7 | Deep Core Mining I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a Venture).
Ice mining lasers
These modules allow expedition frigates (the Endurance and the Prospect) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).
Module | Tech | Meta | Cycle | Yield | Range | Skill | ||
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Ice Mining Laser I | I | 0 | 50 | 5 | 360 | 166.67 | 7 | Ice Harvesting I |
Ice Mining Laser II | II | 5 | 60 | 6 | 330 | 181.82 | 8 | Ice Harvesting V |
ORE Ice Mining Laser | ◇ | 8 | 60 | 6 | 330 | 181.82 | 11 | Ice Harvesting I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The Tech 2 ice miner has ~10% more yield (181 m3/min) than its Tech 1 counterpart (166 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version.
Strip miners
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m3/min (whereas in-game tools often list their yield in m3 per cycle).
Module | Tech | Meta | Yield | Range | Skill | ||
---|---|---|---|---|---|---|---|
Strip Miner I | I | 0 | 60 | 10 | 225 | 15 | Mining IV |
Modulated Strip Miner II (no crystal) | II | 5 | 60 | 12 | 150 | 15 | Mining V |
Modulated Strip Miner II (T1 crystal) | II | 5 | 60 | 12 | 244 | 15 | See below |
Modulated Strip Miner II (T2 crystal) | II | 5 | 60 | 12 | 263 | 15 | See below |
Modulated Deep Core Strip Miner II | II | 5 | 60 | 12 | 104 | 15 | Deep Core Mining II |
ORE Strip Miner | ◇ | 6 | 50 | 10 | 233 | 17 | Mining IV |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can and should always be fit with mining crystals which will give a +8% yield (tech one crystals) or a +16% yield (tech two crystals) compared with the tech 1 strip miner. See mining crystals below for more information. The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using.
Ice miners
These modules are used to mine ice (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000 m3) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).
Module | Tech | Meta | Cycle | Range | Skill | ||
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Ice Harvester I | I | 0 | 60 | 10 | 240 | 10 | Ice Harvesting I |
Ice Harvester II | II | 5 | 66 | 10 | 200 | 10 | Ice Harvesting V |
ORE Ice Harvester | ◇ | 6 | 50 | 10 | 200 | 12 | Ice Harvesting I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The Tech 2 ice miner has 20% more yield (240 m3/min) than its Tech 1 counterpart (200 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V.
Gas cloud harvesters
Gas cloud miners are used to mine gas clouds, and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the Gas Cloud Harvesting skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.
Module | Tech | Meta | Cycle | Yield | Skill | ||
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Gas Cloud Harvester I | I | 0 | 60 | 2 | 30 | 20 | Gas Cloud Harvesting I |
'Crop' Gas Cloud Harvester | I | 1 | 48 | 2 | 30 | 20 | Gas Cloud Harvesting I |
'Plow' Gas Cloud Harvester | I | 1 | 30 | 2 | 30 | 20 | Gas Cloud Harvesting I |
Gas Cloud Harvester II | II | 5 | 70 | 5 | 40 | 30 | Gas Cloud Harvesting V |
Syndicate Gas Cloud Harvester | ◇ | 6 | 26 | 2 | 30 | 20 | Gas Cloud Harvesting I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a Venture with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the Intaki Syndicate LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.
Mid-slot modules
Survey scanners
Survey scanner are a mid-slot module which allow you to see how much ore/ice is present in nearby asteroids (allowing you to, for instance, mine the asteroids containing the most ore).
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill (CPU Management) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an Orca or a Rorqual (which have built-in bonuses to survey scanner range).
Module | Tech | Meta | Range | Time | Skill | ||
---|---|---|---|---|---|---|---|
Survey Scanner I | I | 0 | 5 | 1 | 15 | 5 | CPU Management I |
ML-3 Scoped Survey Scanner | I | 1 | 4 | 1 | 20 | 4.5 | CPU Management I |
Survey Scanner II | II | 5 | 6 | 1 | 22.5 | 4 | CPU Management II |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a Venture) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a mining fleet are are receiving fleet boosts (which, among other things, increase the range of your mining lasers).
Low-slot modules
Mining laser and ice harvester upgrades
Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m3/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the Mining Upgrades skill, which reduces it by 5% per skill level.
Note that neither the yield increase nor the CPU penalty are subject to stacking penalties. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.
Mining laser upgrade | Ice harvester upgrade | Tech | Meta | Yield bonus / Cycle time bonus |
CPU penalty | Skill | ||
---|---|---|---|---|---|---|---|---|
Mining Laser Upgrade I | Ice Harvester Upgrade I | I | 0 | 30 | 1 | 5% | 10% | Mining Upgrades I |
Elara Restrained Mining Laser Upgrade | Frigoris Restrained Ice Harvester Upgrade | I | 1 | 35 | 1 | 8% | 8% | Mining Upgrades I |
Mining Laser Upgrade II | Ice Harvester Upgrade II | II | 5 | 40 | 1 | 9% | 12.5% | Mining Upgrades IV |
'Carpo' Mining Laser Upgrade | 'Anguis' Ice Harvester Upgrade | ◯ | 6 | 35 | 1 | 9% | 6% | Mining Upgrades I |
'Aoede' Mining Laser Upgrade | 'Ingenii' Ice Harvester Upgrade | ◯ | 6 | 37 | 1 | 10% | 8% | Mining Upgrades I |
Click on the column headers to sort the table; mouse over them for a more detailed explanation. More information: Skills and learning - Tech and meta levels. |
The meta and storyline variants are progressive upgrades over the basic meta 0 module, giving mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement and prohibitive cost. On stats alone, the tech 2 module is in all respects worse than the storyline modules (especially the enormous 12.5% CPU penalty); however, these modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty.
Rigs
Drone mining augmentor
Drone mining augmentor rigs increase the yield of mining drones by 10% and 15% (for the tech 1 and tech 2 versions of the rig, respectively), but reduce your ship's total available CPU capacity by 10%. These rigs come in all available sizes (from small to capital), but are rarely worth using, as mining drones only make up a small fraction of a miner's yield, and the valuable rig slots are usually needed to improve your ship's tank.
Mercoxit mining crystal optimization
These rigs are only available in a medium size (to fit mining barges and exhumers), and increase the mining yield while mining Mercoxit by 16%.
Ice harvester accelerator
These rigs are only available in a medium size (to fit mining barges and exhumers), and decrease the cycle time of ice harvesters by 12%.
Mining crystals
- Main article: Mining crystals
Mining crystals are consumables loaded into certain Tech II mining modules to augment their mining yields.
Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts.
Generally, miners will carry a few sets of mining crystals in their cargo bays for the ore types they will encounter in their chosen mining area. Mining crystals take up 6m3 / 10m3 (for Tech I / Tech II crystals, respectively). Organized mining fleets often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet.
There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining.
Drones
- See also: Mining Drones
There are several common drone configurations used by miners in Mining Barges and Exhumers:
- A full flight (five) of mining drones to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an Orca) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.
- The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10 Mbit/s of drone bandwidth, compared with 5 Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.
- A mixed flight of light combat drones and mining drones, which is a compromise between mining yield and defense against rats. One or two combat drones is almost always enough to defend against belt rats in high-sec, so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100 m3, compared with 50 m3 for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).
- Miners who are worried about being ganked sometimes carry a full flight of light ECM drones, which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.
- Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two salvage drones to salvage the wrecks of belt rats.
Ventures, due to their much smaller drone bandwidth and drone bay (10 Mbit/s and 10 m3), may generally carry two light combat drones for defense against rats.
Related links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.
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Tactics
Miners in the fleet can have access only to the Corporate hanger bays directly, and since corporation default permissions are used, only to the same hangers that they would have access to while docked in a station can be accessed. The ORCA pilot must move ORE from the Corporate Hanger Bay to the ORE bay or the Cargo bay when the Corporate bay gets to full. Typically, it’s good practice to place mining crystals, both T1 and T2s in the Corporate Hanger bay, so the fleet can have access to new ones when theirs burn out. This takes up just a little of the Corporate bay.
The mining fleet can use the ORCAs Ship Maintenance Bay to reconfigure their mining ship, swapping out fittings for different purposes. To enable this, the ORCA pilot must configure the ORCA to allow this access. This is done by the ORCA pilot right clicking on the ORCA, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box
The use of the ORCA is not limited to having large cargo and ORE bays. A mining tactic to use when in a can flipping area is to have frigates or cruisers stored in the Corporate Maintenance Bay and have your fleet swap your mining ships for one of these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be within 2500m of the ORCA. This coupled with a decent drone bay, will protect a mining fleet from random pirates, while allowing a decent time to get “The Cavalry” to protect your mining fleet. A note on ship swapping, Combat ships can have nothing in their cargo bays except ammunition. Miners can have nothing in their cargo bays except mining crystals. Prior to docking, miner should jettison all ore and other articles, and the ORCAs tractor beam can haul the cans to the ORCA and put the jettisoned cargo away.
Notes
You can write additional notes for Orca here.