Rorqual

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Rorqual
Rorqual
Outer Ring Excavations
Outer Ring Excavations
ORE
Rorqual Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
Highlight
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants

SHIP BONUSES

Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.

Role Bonuses:
900% bonus to the range of survey scanners
200% bonus to the range of cargo scanners

Can fit Clone Vat Bay
Can use 3 Warfare Link modules simultaneously.

Required Skills
  • Capital Industrial Ships I1h 40m
    • Mining Barge V23d 16h 53m
    • Advanced Spaceship Command V29d 15h 6m
    • Capital Ships II11h
  • Capital Ships II11h
    • Advanced Spaceship Command V29d 15h 6ms
  • Jump Drive Operation I41ms
    • Science V5d 22h 13ms
    • Navigation V5d 22h 13ms
    • Warp Drive Operation V5d 22h 13ms
Training Time what's this?
101d 18h 9m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
305,000 MW
CPU
cpu output
920 tf
Capacitor
capacitor
54,560 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
3
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.05
Warp Speed
inertia modifier (agility)
1.2 AU/s
Base Time to Warp
base time to warp
81.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
300 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
160 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
115 points
Sig. Radius
signature radius
4,500 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
250,000 HP
Mass
ship mass
1,180,000,000 kg
Volume
ship volume
14,500,000 m³
Cargo Capacity
cargo capacity
40,000 m³
Armor
Armor Hitpoints
armor hitpoints
30,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
90,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rorqual is a capital industrial ship. It can be used as a booster and support ship in an asteroid belt, using its capital tractor beams to pull in jetcans while fitting mining gang links to boost productivity. However, this role has been more or less taken over by the Orca, which can do all of that and is a much less expensive ship to risk out in the open. The Rorqual's other role, which cannot be done by any other ship, is to use its industrial core to compress ores to make them more efficient to transport.

Skills

Further information about additional or recommended skills to pilot Rorqual for a specific or it's common role(s) can be written here.

Fitting

This page should be updated due to game changes.
Reason: Review for December 2021, Version 19.11 changes (e.g. Ship changes)

Gas Cloud Scoop/Harvester still needs to be done.

This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

ORE general information

The ORE ships are specialized industrial ships, focusing on mining and salvaging. Whilst obviously not combat ships, they tend to be shield tanked and use drones for defense.

Ship Type Ship Description
Frigate Venture Introductory mining ship.
Expedition frigate Prospect Covert ore/gas mining ship.
Endurance Cloaky ice harvesting ship.
Mining barge Procurer Intermediate mining ship, specializes in defense (shield tank).
Retriever Intermediate mining ship, specializes in mining hold capacity.
Covetor Intermediate mining ship, specializes in ore yield.
Exhumer Skiff Advanced mining ship, specializes in defense (shield tank).
Mackinaw Advanced mining ship, specializes in mining hold capacity.
Hulk Advanced mining ship, specializes in ore yield.
Hauler Noctis Specialized salvager.
Primae Specialized for performing Planetary Industry.
Industrial command ship Porpoise Smaller mining support ship, cheaper hull replacement and can fit in smaller wormholes.
Orca Mining support ship with a very large cargohold, can fly in hi-sec.
Freighter Bowhead Freighter with ability to haul fitted ships.
Capital industrial ship Rorqual Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold, and can temporarily make a mining fleet invulnerable.

Skills

See also: Mining skills

All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's starting skills covers the Venture, the Primae has no skill requirements, and the Noctis only needs ORE Hauler. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the Mining Barge skill, which notably requires that you have Industry V trained. Exhumers, being their T2 cousins, require both Mining Barge V, Astrogeology V, and the Exhumers skill.

The Porpoise & Orca on the other hand require the Industrial Command Ships skill - prerequisites include quite some investment in leadership skills (Mining Foreman V) as well as the capability to fly the Noctis (ORE Hauler III) and some generic training (Spaceship Command V). The Rorqual, being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring Warp Drive Operation V, Navigation V and Science V), the Capital Industrial Ships skill also requires Capital Ships II (and thus, by extension, Advanced Spaceship Command V) as well as Industrial Reconfiguration I (and, by extension, Advanced Mass Production IV and Mass Production V).

Mining frigate

Venture

The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the Industrialist (Producer) and Industrialist (Entrepreneur) career agents, thus providing a viable mining ship with a low barrier of entry.

While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000 m3 mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.

Lastly, the Venture is one of only two ships (the other being the Prospect) with a bonus to gas cloud harvesting, making it an excellent choice for such purposes.

Frigate: INFORMATION
Venture
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
3
middle slots
mediums
1
low slots
lows
drones & cargo
10 m³
drone capacity
drones
10 Mbit/sec
drone bandwidth
b/w
50 m³
cargo capacity
cargo
defense
225 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
175 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
15 km
max. targeting range
tgt. range
40 m
ship signature radius
sig. radius
335 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Scoop duration
Role Bonus:
100% bonus to Mining and Gas Cloud Scoop yield
2+ bonus to ship warp core strength
50% reduction in Industrial Cynosural Field Generator liquid ozone consumption

Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

Expedition frigate

Main article: Expedition Frigates

Expedition Frigates (the Prospect and the Endurance) are Tech II variants of the Venture, specialized for flying in dangerous space.

Mining Barge

Main article: Mining Barges

The mining barges (the Procurer, the Covetor and the Retriever) are the next step up from the Venture, with much higher mining yields, larger mining holds and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and ice miners. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large mining hold.

Exhumer

Main article: Exhumers

Exhumers (the Skiff, the Hulk and the Mackinaw) are the Tech II versions of mining barges, and all three are direct upgrades from their Tech I counterparts. All of them require the Exhumers skill to operate.

Hauler

Noctis

Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to salvaging, nothing beats the Noctis. It requires the skill ORE Hauler to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level EHP with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce.

Hauler: INFORMATION
Noctis
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
1,460 m³
cargo capacity
cargo
defense
1,700 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,200 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
75.00 km
max. targeting range
tgt. range
250 m
ship signature radius
sig. radius
155 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

ORE Hauler bonuses (per skill level):
5% reduction in Tractor Beam duration
60% bonus to Tractor Beam range and velocity
5% reduction in Salvager duration
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.

A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.

The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.

Primae

The Primae is a ship which specializes in supporting Planetary Industry; every pilot received one for free with the Tyrannis expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000 m3, enough for two command centers), one for commodities produced by Planetary Industry (2,500 m3), one for gas (10,000  m3) and one for ice (10,000  m3). Unfortunately, the Primae pales in comparison with Tech I haulers - these have at least as much tank and cargo capacity (in most cases, much more - the Epithal can carry up to 67,000 m3 of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae.

Hauler: INFORMATION
Primae
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
0
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
0
middle slots
mediums
4
low slots
lows
drones & cargo
No drone bay
100 m³
cargo capacity
cargo
defense
1,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
60 km
max. targeting range
tgt. range
150 m
ship signature radius
sig. radius
200 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Has a bay for holding Planetary Commodities.

The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.

A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.

Industrial command ship

Porpoise

The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.

Industrial Command Ship: INFORMATION
Porpoise
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
4
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
2
low slots
lows
drones & cargo
125 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
500 m³
cargo capacity
cargo
defense
6,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
50 km
max. targeting range
tgt. range
300 m
ship signature radius
sig. radius
100 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
2% bonus to Mining Foreman Burst effect strength and duration
10% bonus to Drone hitpoints, damage and ore mining yield
5% reduction in Drone ice harvesting cycle time
5% bonus in Mining Foreman Burst range
Role Bonus:
• Can fit Medium Industrial Core
400% bonus to Remote Shield Booster optimal range
50% bonus to Drone ore mining yield
90% reduction in powergrid requirements for Command and Mining Foreman Burst Modules
90% reduction to effective distance traveled for jump fatigue
• Can use 2 Command Burst modules
100% bonus to Tractor Beam range
50% bonus to Tractor Beam velocity
300% bonus to Survey Scanner range

When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. The Porpoise can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors. The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.

Orca

See also: Orca Guide

The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.

Industrial Command Ship: INFORMATION
Orca
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
5
middle slots
mediums
2
low slots
lows
drones & cargo
200 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
30,000 m³
cargo capacity
cargo
defense
30,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
7,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
70 km
max. targeting range
tgt. range
1000 m
ship signature radius
sig. radius
60 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
5% reduction in fuel consumption for Large Industrial Core
3% bonus to Mining Foreman Burst effect strength and duration
1% bonus to Shield Command Burst effect strength and duration
5% bonus in Mining Foreman Burst range
10% bonus to Drone hitpoints and damage
15% bonus to Drone ore mining yield
5% reduction in Drone ice harvesting cycle time
Role Bonus:
• Can fit Large Industrial Core
100% bonus to Drone damage
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can use three Command Burst modules
50% bonus to Command and Mining Foreman Burst area of effect range
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity
500% bonus to Survey Scanner range

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

Freighter

Bowhead

The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.

Freighter: INFORMATION
Bowhead
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
0
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
No drone bay
4,000 m³
cargo capacity
cargo
defense
26,400 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
18,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
51.5 km
max. targeting range
tgt. range
10,200 m
ship signature radius
sig. radius
65 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

ORE Freighter bonuses (per skill level):
5% bonus to inertia modifier
5% bonus to ship maintenance bay capacity
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.

Capital industrial ship

Rorqual

The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.

Capital Industrial Ship: INFORMATION
Rorqual
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
7
middle slots
mediums
3
low slots
lows
drones & cargo
300 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
40,000 m³
cargo capacity
cargo
defense
90,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
30,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
160 km
max. targeting range
tgt. range
4,500 m
ship signature radius
sig. radius
60 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.

Role Bonuses:
900% bonus to the range of survey scanners
200% bonus to the range of cargo scanners

Can fit Clone Vat Bay
Can use 3 Warfare Link modules simultaneously.

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants

Fitting strategies and mining modules

This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a Noctis, Primae, Orca, or Rorqual, please see their dedicated ship pages.

To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:

  • Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit)
  • Ice Harvesters for ice mining
  • Gas Cloud Scoops/Harvesters for gas mining.

The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).

All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see shield tanking; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.

High-slot modules

Mining lasers

Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Miner I I 0 60 2 40 10 Mining I
EP-S Gaussian Scoped Mining Laser I 1 65 3 50 16 Mining I
Particle Bore Compact Mining Laser I 1 55 2 50 11 Mining I
Icon tech2.png Miner II II 5 80 4 60 12 Mining IV
Icon storyline.png Single Diode Basic Mining Laser 6 45 2 25 11 Mining I
Icon faction.png ORE Miner 8 80 4 65 16 Mining I
Icon faction.png Gallente Mining Laser 8 60 3 45 10 Mining I
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

Compared to the meta 0 module, the two meta miners offer an increase in yield (+25% for both) and a choice of longer range or lower fitting requirements - so you should use these modules since they're usually not very expensive. It's hard to find a situation where the lower fitting requirements of the Compact Laser make it necessary, so generally the Scoped Laser is better. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the Mining skill to level IV - but if you plan on mining with the Venture for longer periods of time, it's a worthwhile investment. While the ORE Miner (obtainable from the Outer Ring Excavations Loyalty Points store) outperforms the Tech 2 miner slightly, it is very difficult to find and very expensive.

Deep core miners

These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in nullsec). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Deep Core Mining Laser I I 0 150 2 40 5 Deep Core Mining I
Icon tech2.png Modulated Deep Core Miner II II 5 80 3 40 10 Deep Core Mining II
Icon faction.png ORE Deep Core Mining Laser 6 150 2 40 7 Deep Core Mining I
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a Venture).

Ice mining lasers

These modules allow expedition frigates (the Endurance and the Prospect) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Yield Icon target range.png Range Icon skillbook2.png Skill
Ice Mining Laser I I 0 50 5 360 166.67 7 Ice Harvesting I
Icon tech2.png Ice Mining Laser II II 5 60 6 330 181.82 8 Ice Harvesting V
Icon faction.png ORE Ice Mining Laser 8 60 6 330 181.82 11 Ice Harvesting I
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More information: Skills and learning - Tech and meta levels.

The Tech 2 ice miner has ~10% more yield (181 m3/min) than its Tech 1 counterpart (166 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version.

Strip miners

Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m3/min (whereas in-game tools often list their yield in m3 per cycle).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Strip Miner I I 0 60 10 225 15 Mining IV
Icon tech2.png Modulated Strip Miner II (no crystal) II 5 60 12 150 15 Mining V
Icon tech2.png Modulated Strip Miner II (T1 crystal) II 5 60 12 244 15 See below
Icon tech2.png Modulated Strip Miner II (T2 crystal) II 5 60 12 263 15 See below
Icon tech2.png Modulated Deep Core Strip Miner II II 5 60 12 104 15 Deep Core Mining II
Icon faction.png ORE Strip Miner 6 50 10 233 17 Mining IV
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can and should always be fit with mining crystals which will give a +8% yield (tech one crystals) or a +16% yield (tech two crystals) compared with the tech 1 strip miner. See mining crystals below for more information. The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using.

Ice miners

These modules are used to mine ice (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000 m3) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Icon target range.png Range Icon skillbook2.png Skill
Ice Harvester I I 0 60 10 240 10 Ice Harvesting I
Icon tech2.png Ice Harvester II II 5 66 10 200 10 Ice Harvesting V
Icon faction.png ORE Ice Harvester 6 50 10 200 12 Ice Harvesting I
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

The Tech 2 ice miner has 20% more yield (240 m3/min) than its Tech 1 counterpart (200 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V.

Gas cloud harvesters

Gas cloud miners are used to mine gas clouds, and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the Gas Cloud Harvesting skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Yield Icon skillbook2.png Skill
Gas Cloud Harvester I I 0 60 2 30 20 Gas Cloud Harvesting I
'Crop' Gas Cloud Harvester I 1 48 2 30 20 Gas Cloud Harvesting I
'Plow' Gas Cloud Harvester I 1 30 2 30 20 Gas Cloud Harvesting I
Icon tech2.png Gas Cloud Harvester II II 5 70 5 40 30 Gas Cloud Harvesting V
Icon faction.png Syndicate Gas Cloud Harvester 6 26 2 30 20 Gas Cloud Harvesting I
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More information: Skills and learning - Tech and meta levels.

The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a Venture with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the Intaki Syndicate LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.

Mid-slot modules

Survey scanners

Survey scanner are a mid-slot module which allow you to see how much ore/ice is present in nearby asteroids (allowing you to, for instance, mine the asteroids containing the most ore).

Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill (CPU Management) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an Orca or a Rorqual (which have built-in bonuses to survey scanner range).

Module Tech Meta CPU required (TF) Powergrid required (MW) Icon target range.png Range Time Icon skillbook2.png Skill
Survey Scanner I I 0 5 1 15 5 CPU Management I
ML-3 Scoped Survey Scanner I 1 4 1 20 4.5 CPU Management I
Icon tech2.png Survey Scanner II II 5 6 1 22.5 4 CPU Management II
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a Venture) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a mining fleet are are receiving fleet boosts (which, among other things, increase the range of your mining lasers).

Low-slot modules

Mining laser and ice harvester upgrades

Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m3/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the Mining Upgrades skill, which reduces it by 5% per skill level.

Note that neither the yield increase nor the CPU penalty are subject to stacking penalties. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.

Mining laser upgrade Ice harvester upgrade Tech Meta CPU required (TF) Powergrid required (MW) Yield bonus /
Cycle time bonus
CPU penalty Icon skillbook2.png Skill
Mining Laser Upgrade I Ice Harvester Upgrade I I 0 30 1 5% 10% Mining Upgrades I
Elara Restrained Mining Laser Upgrade Frigoris Restrained Ice Harvester Upgrade I 1 35 1 8% 8% Mining Upgrades I
Icon tech2.png Mining Laser Upgrade II Icon tech2.png Ice Harvester Upgrade II II 5 40 1 9% 12.5% Mining Upgrades IV
Icon storyline.png 'Carpo' Mining Laser Upgrade Icon storyline.png 'Anguis' Ice Harvester Upgrade 6 35 1 9% 6% Mining Upgrades I
Icon storyline.png 'Aoede' Mining Laser Upgrade Icon storyline.png 'Ingenii' Ice Harvester Upgrade 6 37 1 10% 8% Mining Upgrades I
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
More information: Skills and learning - Tech and meta levels.

The meta and storyline variants are progressive upgrades over the basic meta 0 module, giving mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement and prohibitive cost. On stats alone, the tech 2 module is in all respects worse than the storyline modules (especially the enormous 12.5% CPU penalty); however, these modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty.

Rigs

Drone mining augmentor

Drone mining augmentor rigs increase the yield of mining drones by 10% and 15% (for the tech 1 and tech 2 versions of the rig, respectively), but reduce your ship's total available CPU capacity by 10%. These rigs come in all available sizes (from small to capital), but are rarely worth using, as mining drones only make up a small fraction of a miner's yield, and the valuable rig slots are usually needed to improve your ship's tank.

Mercoxit mining crystal optimization

These rigs are only available in a medium size (to fit mining barges and exhumers), and increase the mining yield while mining Mercoxit by 16%.

Ice harvester accelerator

These rigs are only available in a medium size (to fit mining barges and exhumers), and decrease the cycle time of ice harvesters by 12%.

Mining crystals

Main article: Mining crystals

Mining crystals are consumables loaded into certain Tech II mining modules to augment their mining yields.

Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts.

Generally, miners will carry a few sets of mining crystals in their cargo bays for the ore types they will encounter in their chosen mining area. Mining crystals take up 6m3 / 10m3 (for Tech I / Tech II crystals, respectively). Organized mining fleets often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet.

There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining.

Drones

See also: Mining Drones

There are several common drone configurations used by miners in Mining Barges and Exhumers:

  • A full flight (five) of mining drones to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an Orca) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.
    • The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10 Mbit/s of drone bandwidth, compared with 5 Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.
  • A mixed flight of light combat drones and mining drones, which is a compromise between mining yield and defense against rats. One or two combat drones is almost always enough to defend against belt rats in high-sec, so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100 m3, compared with 50 m3 for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).
  • Miners who are worried about being ganked sometimes carry a full flight of light ECM drones, which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.
  • Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two salvage drones to salvage the wrecks of belt rats.

Ventures, due to their much smaller drone bandwidth and drone bay (10 Mbit/s and 10 m3), may generally carry two light combat drones for defense against rats.

Related links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions

Combat Rorq
Rorqual: Combat Rorq
EFT
[Rorqual, Combat Rorq]
Drone Link Augmentor I
500W Infectious Power System Malfunction
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Sensor Booster II
Sensor Booster II
Warp Scrambler II
Stasis Webifier II
Warp Disruptor II
EM Ward Field II
Capital Shield Booster I

Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Hobgoblin II x8
Garde II x4
Hobgoblin II x2
Garde II x6

Targeting Range Script x2

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FITTING DIFFICULTY
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