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Ships are merely empty hulls waiting to be equipped with the guns and modules that let them do their job. The process of equipping a ship is known as "fitting" the ship and is an expansive topic. | Ships are merely empty hulls waiting to be equipped with the guns and modules that let them do their job. The process of equipping a ship is known as "fitting" the ship and is an expansive topic. | ||
However, one basic concept is worth mentioning here as it ties into the ship sizes listed earlier. The ship sizes are grouped into small, medium, large, or X-large. When browsing the market, you will notice that modules and weapons are also grouped into these same sizes. When fitting a ship, you normally want to use modules and weapons that are in the same size grouping as the ship size. This can sometimes be confusing, especially with weapon systems, as many items may | However, one basic concept is worth mentioning here as it ties into the ship sizes listed earlier. The ship sizes are grouped into small, medium, large, or X-large. When browsing the market, you will notice that modules and weapons are also grouped into these same sizes. When fitting a ship, you normally want to use modules and weapons that are in the same size grouping as the ship size. This can sometimes be confusing, especially with weapon systems, as many items may say "medium" in the name, but belong to the "small" size group in the market categories. What matters for ship fitting is that the market category size group matches the ship size, not any terms found in the item name itself. | ||
== Categorization == | == Categorization == | ||
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**'''[[Titans]]''': {{Sh|Erebus}}, {{Sh|Leviathan}}, {{Sh|Avatar}}, {{Sh|Ragnarok}} | **'''[[Titans]]''': {{Sh|Erebus}}, {{Sh|Leviathan}}, {{Sh|Avatar}}, {{Sh|Ragnarok}} | ||
Some ships that don't fit or are hard to pin down in this classification are certain [[ | Some ships that don't fit or are hard to pin down in this classification are certain [[Haulers]] and [[Outer Ring Excavations|ORE]] Ships. As indicated above, [[carrier]]s, [[dreadnought]]s, [[Force Auxiliaries]], [[supercarrier]]s, [[titan]]s, and the [[Rorqual]] are commonly further grouped together as capitals. The other ships are therefore referred to as "sub-capitals". | ||
===== Tech 1 ship class comparison table ===== | ===== Tech 1 ship class comparison table ===== | ||
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===== Haulers ===== | ===== Haulers ===== | ||
{{Main|Haulers}} | |||
Haulers have large cargo capacities and are used to haul goods from place to place. Some are even more specialized, having an extra capacity for items such as ore, minerals or weapons. The smallest class of cargo ships, Tech 1 Haulers, are lightly defended and fly mostly among high security systems. | |||
* Tech 1: {{Sh|Iteron Mark V}}, {{Sh|Badger}}, {{Sh|Mammoth}} | * Tech 1: {{Sh|Iteron Mark V}}, {{Sh|Badger}}, {{Sh|Mammoth}} | ||
Tech 2 haulers are divided between [[Blockade | Tech 2 haulers are divided between [[Blockade Runners]], which are fast and can cloak for stealth in dangerous space, and [[Deep Space Transports]], which have stronger defenses. Each empire faction has one of each kind of Tech 2 hauler. | ||
*Tech 2 Blockade Runner: {{Sh|Crane}}, {{Sh|Viator}} | * Tech 2 Blockade Runner: {{Sh|Crane}}, {{Sh|Viator}} | ||
*Tech 2 Deep Space Transport: {{Sh|Mastodon}}, {{Sh|Impel}} | * Tech 2 Deep Space Transport: {{Sh|Mastodon}}, {{Sh|Impel}} | ||
===== Freighters ===== | ===== Freighters ===== | ||
{{Main|Freighters}} | |||
Freighters are the largest cargo ships in EVE. These slow-moving hulks have no high or medium equipment slots and depend entirely on their massive hulls for defense. In general, if you can package an item, you can fit it into the cargo hold of a Tech 1 freighter. | |||
* Tech 1: {{Sh|Charon}}, {{Sh|Fenrir}}, {{Sh|Obelisk}}, {{Sh|Providence}} | * Tech 1: {{Sh|Charon}}, {{Sh|Fenrir}}, {{Sh|Obelisk}}, {{Sh|Providence}} | ||
Tech 2 freighters are called [[Jump Freighter]]s. They have smaller cargo bays than Tech 1 freighters but can use both jump gates and [[cynosural field]]s. The latter makes them especially useful in null sec. | Tech 2 freighters are called [[Jump Freighter]]s. They have smaller cargo bays than Tech 1 freighters but can use both jump gates and [[cynosural field]]s. The latter makes them especially useful in null sec. | ||
* Tech 2 (Jump Freighters): {{Sh|Anshar}}, {{Sh|Ark}}, {{Sh|Rhea}}, {{Sh|Nomad}} | * Tech 2 ([[Jump Freighters]]): {{Sh|Anshar}}, {{Sh|Ark}}, {{Sh|Rhea}}, {{Sh|Nomad}} | ||
===== Miners ===== | ===== Miners ===== | ||
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===== Specialty Ships ===== | ===== Specialty Ships ===== | ||
* {{Sh|Porpoise}}: The Porpoise is a mining command ship, bringing a larger cargo bay than other mining ships and the ability to improve the mining speeds of nearby allies. | * {{Sh|Porpoise}}: The Porpoise is a mining command ship, bringing a larger cargo bay than other mining ships and the ability to improve the mining speeds of nearby allies. | ||
* {Sh|Orca}}: The big brother of the Porpoise, a much larger, more capable, and more resilient mining command platform, which also features an enormous cargo bay that lets it also act as a hauling ship. | * {{Sh|Orca}}: The big brother of the Porpoise, a much larger, more capable, and more resilient mining command platform, which also features an enormous cargo bay that lets it also act as a hauling ship. | ||
* {{Sh|Noctis}}: The final word in [[salvaging]], able to fit up to 8 high-power salvagers or long-range tractor beams. | * {{Sh|Noctis}}: The final word in [[salvaging]], able to fit up to 8 high-power salvagers or long-range tractor beams. | ||
* {{Sh|Rorqual}}: The Capital Industrial Ship, the dreadnought and carrier of mining, and the final word in mining command. Extremely capable at mining, mining fleet support, defensive combat, and cargo hauling. Cannot be used in high-security space, very powerful in low- and null-security space. | * {{Sh|Rorqual}}: The Capital Industrial Ship, the dreadnought and carrier of mining, and the final word in mining command. Extremely capable at mining, mining fleet support, defensive combat, and cargo hauling. Cannot be used in high-security space, very powerful in low- and null-security space. | ||